This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
ShopSpawnByType
Customize the REPO shop by item type: remove types, weight how often each appears, and optionally ignore shelf sizes so a type can dominate. Opt-in debug keys included.ShopSpawnByType
Take control of what shows up in the R.E.P.O. shop, by item type.
Features
- Filter by type — set any type's weight to
0to remove it from the shop (e.g. weapons only, no upgrades). - Weight by type —
1= normal,2+= more frequent. Make grenades common, vehicles rare, whatever you like. - Ignore item sizes (optional) — normally an item only spawns on a shelf matching its size, which caps rare-sized types like melee. Turn this on and weights become a true spawn rate, so a single type can flood the shop.
- Max shop items — raise how many weapons the shop tries to spawn.
- In-game config — every setting shows up in the menu if you have REPOConfig.
Item types
drone, orb, cart, item_upgrade, player_upgrade, power_crystal, grenade, melee, healthPack, gun, tracker, mine, pocket_cart, tool, vehicle, launcher
Debug keys (opt-in)
Off by default. Set Enable Debug Keys = true in the config to use them:
| Key | Action |
|---|---|
| F7 | Warp straight to a shop |
| F8 | Print the weighted shop contents to the console |
| F9 | Toggle god mode |
Singleplayer / host only.
Notes
- Host-authoritative: the host decides the shop and it syncs to everyone through the game's existing networking.
- "Ignore item sizes" can look a little rough (big items on small shelves) — that's the trade-off for letting any type dominate.
