Decompiled source of Item shop keep v1.0.0

Item_shop_keep.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("Item_shop_keep")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Item_shop_keep")]
[assembly: AssemblyTitle("Item_shop_keep")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Item_shop_keep
{
	[BepInPlugin("Victor.Item_shop_keep", "Item_shop_keep", "1.0")]
	public class Item_shop_keep : BaseUnityPlugin
	{
		internal static Item_shop_keep Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch]
	public static class ShopTheftIntegration
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(ItemGrenadeExplosive), "ThiefLaunch")]
		private static void OnThiefLaunch()
		{
			try
			{
				ShopManager instance = ShopManager.instance;
				StatsManager instance2 = StatsManager.instance;
				if ((Object)(object)instance == (Object)null || (Object)(object)instance2 == (Object)null || !instance.isThief)
				{
					return;
				}
				List<ItemAttributes> list = (List<ItemAttributes>)(typeof(ShopManager).GetField("shoppingList", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(instance));
				if (list != null && list.Count != 0)
				{
					ItemAttributes val = list.Last();
					instance2.ItemPurchase(((Object)val.item).name);
					Item_shop_keep.Logger.LogInfo((object)("ThiefLaunch triggered. Last stolen item: " + ((Object)val.item).name));
					list.Remove(val);
					if ((Object)(object)val.item != (Object)null && (Object)(object)((Component)val).gameObject != (Object)null)
					{
						Object.Destroy((Object)(object)((Component)val).gameObject);
						Item_shop_keep.Logger.LogInfo((object)("Removed stolen item from shop: " + ((Object)val.item).name));
					}
				}
			}
			catch (Exception arg)
			{
				Item_shop_keep.Logger.LogError((object)$"Error during ThiefLaunch hook: {arg}");
			}
		}
	}
	[HarmonyPatch(typeof(StatsManager))]
	internal static class StatsManagerPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("ItemPurchase")]
		private static void ItemPurchase_Postfix(object item)
		{
			Item_shop_keep.Logger.LogDebug((object)$"Item added to truck: {item}");
		}
	}
}