Decompiled source of Enemy Drops v1.0.1

EnemyDrops.dll

Decompiled 12 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("HappyCats")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EnemyDrops")]
[assembly: AssemblyTitle("EnemyDrops")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EnemyDrops
{
	[BepInPlugin("HappyCats.EnemyDrops", "EnemyDrops", "1.0")]
	public class EnemyDrops : BaseUnityPlugin
	{
		internal static ConfigEntry<float> HealthPackChance;

		internal static EnemyDrops Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			HealthPackChance = ((BaseUnityPlugin)this).Config.Bind<float>("Drops", "HealthPackChance", 0.5f, "The chance for an enemy to drop a health pack. 0.0 to 1.0");
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch(typeof(EnemyParent), "Despawn")]
	public static class EnemyParentPatch
	{
		[HarmonyPostfix]
		public static void Despawn_Postfix(EnemyParent __instance)
		{
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			if (!SemiFunc.IsMasterClientOrSingleplayer() || (Object)(object)__instance == (Object)null || (Object)(object)__instance.Enemy == (Object)null || (Object)(object)__instance.Enemy.Health == (Object)null || __instance.Enemy.Health.healthCurrent > 0 || Random.Range(0f, 1f) > EnemyDrops.HealthPackChance.Value)
			{
				return;
			}
			Item randomHealthPackItem = GetRandomHealthPackItem();
			if ((Object)(object)randomHealthPackItem == (Object)null)
			{
				EnemyDrops.Logger.LogWarning((object)"No health pack item was found in the item dictionary.");
				return;
			}
			Transform val = (Object.op_Implicit((Object)(object)__instance.Enemy.CustomValuableSpawnTransform) ? __instance.Enemy.CustomValuableSpawnTransform : __instance.Enemy.CenterTransform);
			if (Object.op_Implicit((Object)(object)val))
			{
				Vector3 val2 = val.position + Vector3.up * 0.5f;
				if (SemiFunc.IsMultiplayer())
				{
					PhotonNetwork.InstantiateRoomObject(randomHealthPackItem.prefab.ResourcePath, val2, Quaternion.identity, (byte)0, (object[])null);
				}
				else
				{
					Object.Instantiate<GameObject>(randomHealthPackItem.prefab.Prefab, val2, Quaternion.identity);
				}
			}
		}

		private static Item? GetRandomHealthPackItem()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Invalid comparison between Unknown and I4
			List<Item> list = new List<Item>();
			foreach (Item value in StatsManager.instance.itemDictionary.Values)
			{
				if ((Object)(object)value != (Object)null && (int)value.itemType == 8)
				{
					list.Add(value);
				}
			}
			if (list.Count == 0)
			{
				return null;
			}
			return list[Random.Range(0, list.Count)];
		}
	}
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			EnemyDrops.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			EnemyDrops.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
}