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Decompiled source of Enemy Drops v1.0.1
EnemyDrops.dll
Decompiled 12 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("HappyCats")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EnemyDrops")] [assembly: AssemblyTitle("EnemyDrops")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EnemyDrops { [BepInPlugin("HappyCats.EnemyDrops", "EnemyDrops", "1.0")] public class EnemyDrops : BaseUnityPlugin { internal static ConfigEntry<float> HealthPackChance; internal static EnemyDrops Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; HealthPackChance = ((BaseUnityPlugin)this).Config.Bind<float>("Drops", "HealthPackChance", 0.5f, "The chance for an enemy to drop a health pack. 0.0 to 1.0"); ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } [HarmonyPatch(typeof(EnemyParent), "Despawn")] public static class EnemyParentPatch { [HarmonyPostfix] public static void Despawn_Postfix(EnemyParent __instance) { //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) if (!SemiFunc.IsMasterClientOrSingleplayer() || (Object)(object)__instance == (Object)null || (Object)(object)__instance.Enemy == (Object)null || (Object)(object)__instance.Enemy.Health == (Object)null || __instance.Enemy.Health.healthCurrent > 0 || Random.Range(0f, 1f) > EnemyDrops.HealthPackChance.Value) { return; } Item randomHealthPackItem = GetRandomHealthPackItem(); if ((Object)(object)randomHealthPackItem == (Object)null) { EnemyDrops.Logger.LogWarning((object)"No health pack item was found in the item dictionary."); return; } Transform val = (Object.op_Implicit((Object)(object)__instance.Enemy.CustomValuableSpawnTransform) ? __instance.Enemy.CustomValuableSpawnTransform : __instance.Enemy.CenterTransform); if (Object.op_Implicit((Object)(object)val)) { Vector3 val2 = val.position + Vector3.up * 0.5f; if (SemiFunc.IsMultiplayer()) { PhotonNetwork.InstantiateRoomObject(randomHealthPackItem.prefab.ResourcePath, val2, Quaternion.identity, (byte)0, (object[])null); } else { Object.Instantiate<GameObject>(randomHealthPackItem.prefab.Prefab, val2, Quaternion.identity); } } } private static Item? GetRandomHealthPackItem() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Invalid comparison between Unknown and I4 List<Item> list = new List<Item>(); foreach (Item value in StatsManager.instance.itemDictionary.Values) { if ((Object)(object)value != (Object)null && (int)value.itemType == 8) { list.Add(value); } } if (list.Count == 0) { return null; } return list[Random.Range(0, list.Count)]; } } [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { EnemyDrops.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { EnemyDrops.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } }