Decompiled source of ListDeadPlayers v1.1.0

ListDeadPlayers.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Hypn")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+c608b66bb32f71b93fe1ca133213190f86106ad8")]
[assembly: AssemblyProduct("ListDeadPlayers")]
[assembly: AssemblyTitle("ListDeadPlayers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Hypn
{
	[BepInPlugin("Hypn.ListDeadPlayers", "ListDeadPlayers", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "Hypn.ListDeadPlayers";

		public const string ModName = "ListDeadPlayers";

		public const string ModVersion = "1.1.0";

		private readonly Harmony harmony = new Harmony("Hypn.ListDeadPlayers");

		public GameObject? screenLabel;

		public TextMeshProUGUI? screenLabelText;

		public Thread? monitorThread;

		public List<string> deadPlayers = new List<string>();

		private static readonly object _updateLock = new object();

		internal static Plugin Instance { get; private set; } = null;


		public static ManualLogSource Logger { get; private set; } = null;


		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Logger = Logger.CreateLogSource("Hypn.ListDeadPlayers");
			Logger.LogInfo((object)"Plugin ListDeadPlayers v1.1.0 is loaded!");
			harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}

		public void SetupLabel()
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			lock (_updateLock)
			{
				if ((Object)(object)screenLabel == (Object)null)
				{
					Logger.LogInfo((object)"ListDeadPlayers: Creating label...");
					GameObject val = GameObject.Find("Game Hud");
					GameObject val2 = GameObject.Find("Tax Haul");
					if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null)
					{
						Logger.LogInfo((object)"ListDeadPlayers: Error getting HUD or Haul - not setting up label :(");
						return;
					}
					TMP_FontAsset font = val2.GetComponent<TMP_Text>().font;
					screenLabel = new GameObject();
					screenLabel.SetActive(false);
					((Object)screenLabel).name = "ListDeadPlayers";
					screenLabel.AddComponent<TextMeshProUGUI>();
					screenLabelText = screenLabel.GetComponent<TextMeshProUGUI>();
					((TMP_Text)screenLabelText).font = font;
					((Graphic)screenLabelText).color = Color.red;
					((TMP_Text)screenLabelText).fontSize = 24f;
					((TMP_Text)screenLabelText).enableWordWrapping = true;
					((TMP_Text)screenLabelText).overflowMode = (TextOverflowModes)0;
					((TMP_Text)screenLabelText).alignment = (TextAlignmentOptions)1028;
					((TMP_Text)screenLabelText).horizontalAlignment = (HorizontalAlignmentOptions)4;
					((TMP_Text)screenLabelText).verticalAlignment = (VerticalAlignmentOptions)1024;
					((TMP_Text)screenLabelText).SetText("", true);
					screenLabel.transform.SetParent(val.transform, false);
					RectTransform component = screenLabel.GetComponent<RectTransform>();
					component.anchorMax = new Vector2(1f, 0f);
					component.anchorMin = new Vector2(1f, 0f);
					component.anchoredPosition = new Vector2(-10f, 10f);
					component.pivot = new Vector2(1f, 0f);
					component.sizeDelta = new Vector2(300f, 400f);
				}
			}
		}
	}
}
namespace Hypn.Patches
{
	[HarmonyPatch(typeof(PlayerAvatar), "Update")]
	internal class PlayerAvatarPatch
	{
		private static readonly object _updateLock = new object();

		private static void Postfix(PlayerAvatar __instance)
		{
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			Plugin.Instance.SetupLabel();
			string text = __instance.playerName.Trim();
			if (__instance.isDisabled && !string.IsNullOrWhiteSpace(text) && !Plugin.Instance.deadPlayers.Contains(text) && !SemiFunc.MenuLevel())
			{
				Plugin.Instance.deadPlayers.Add(text);
			}
			else if (Plugin.Instance.deadPlayers.Contains(text))
			{
				Plugin.Instance.deadPlayers.Remove(text);
			}
			int count = Plugin.Instance.deadPlayers.Count;
			if (count > 0)
			{
				string text2 = $"Dead players: {count}/{GameDirector.instance.PlayerList.Count}\n" + string.Join("\n", Plugin.Instance.deadPlayers);
				((TMP_Text)Plugin.Instance.screenLabelText).SetText(text2, true);
				((Graphic)Plugin.Instance.screenLabelText).color = Color.red;
				Plugin.Instance.screenLabel.SetActive(!SemiFunc.MenuLevel());
			}
			else
			{
				Plugin.Instance.screenLabel.SetActive(false);
			}
		}
	}
}