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Decompiled source of ListDeadPlayers v1.1.0
ListDeadPlayers.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("Hypn")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0+c608b66bb32f71b93fe1ca133213190f86106ad8")] [assembly: AssemblyProduct("ListDeadPlayers")] [assembly: AssemblyTitle("ListDeadPlayers")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Hypn { [BepInPlugin("Hypn.ListDeadPlayers", "ListDeadPlayers", "1.1.0")] public class Plugin : BaseUnityPlugin { public const string ModGUID = "Hypn.ListDeadPlayers"; public const string ModName = "ListDeadPlayers"; public const string ModVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("Hypn.ListDeadPlayers"); public GameObject? screenLabel; public TextMeshProUGUI? screenLabelText; public Thread? monitorThread; public List<string> deadPlayers = new List<string>(); private static readonly object _updateLock = new object(); internal static Plugin Instance { get; private set; } = null; public static ManualLogSource Logger { get; private set; } = null; private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Logger = Logger.CreateLogSource("Hypn.ListDeadPlayers"); Logger.LogInfo((object)"Plugin ListDeadPlayers v1.1.0 is loaded!"); harmony.PatchAll(); } internal void Unpatch() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } public void SetupLabel() { //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) lock (_updateLock) { if ((Object)(object)screenLabel == (Object)null) { Logger.LogInfo((object)"ListDeadPlayers: Creating label..."); GameObject val = GameObject.Find("Game Hud"); GameObject val2 = GameObject.Find("Tax Haul"); if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null) { Logger.LogInfo((object)"ListDeadPlayers: Error getting HUD or Haul - not setting up label :("); return; } TMP_FontAsset font = val2.GetComponent<TMP_Text>().font; screenLabel = new GameObject(); screenLabel.SetActive(false); ((Object)screenLabel).name = "ListDeadPlayers"; screenLabel.AddComponent<TextMeshProUGUI>(); screenLabelText = screenLabel.GetComponent<TextMeshProUGUI>(); ((TMP_Text)screenLabelText).font = font; ((Graphic)screenLabelText).color = Color.red; ((TMP_Text)screenLabelText).fontSize = 24f; ((TMP_Text)screenLabelText).enableWordWrapping = true; ((TMP_Text)screenLabelText).overflowMode = (TextOverflowModes)0; ((TMP_Text)screenLabelText).alignment = (TextAlignmentOptions)1028; ((TMP_Text)screenLabelText).horizontalAlignment = (HorizontalAlignmentOptions)4; ((TMP_Text)screenLabelText).verticalAlignment = (VerticalAlignmentOptions)1024; ((TMP_Text)screenLabelText).SetText("", true); screenLabel.transform.SetParent(val.transform, false); RectTransform component = screenLabel.GetComponent<RectTransform>(); component.anchorMax = new Vector2(1f, 0f); component.anchorMin = new Vector2(1f, 0f); component.anchoredPosition = new Vector2(-10f, 10f); component.pivot = new Vector2(1f, 0f); component.sizeDelta = new Vector2(300f, 400f); } } } } } namespace Hypn.Patches { [HarmonyPatch(typeof(PlayerAvatar), "Update")] internal class PlayerAvatarPatch { private static readonly object _updateLock = new object(); private static void Postfix(PlayerAvatar __instance) { //IL_00e1: Unknown result type (might be due to invalid IL or missing references) Plugin.Instance.SetupLabel(); string text = __instance.playerName.Trim(); if (__instance.isDisabled && !string.IsNullOrWhiteSpace(text) && !Plugin.Instance.deadPlayers.Contains(text) && !SemiFunc.MenuLevel()) { Plugin.Instance.deadPlayers.Add(text); } else if (Plugin.Instance.deadPlayers.Contains(text)) { Plugin.Instance.deadPlayers.Remove(text); } int count = Plugin.Instance.deadPlayers.Count; if (count > 0) { string text2 = $"Dead players: {count}/{GameDirector.instance.PlayerList.Count}\n" + string.Join("\n", Plugin.Instance.deadPlayers); ((TMP_Text)Plugin.Instance.screenLabelText).SetText(text2, true); ((Graphic)Plugin.Instance.screenLabelText).color = Color.red; Plugin.Instance.screenLabel.SetActive(!SemiFunc.MenuLevel()); } else { Plugin.Instance.screenLabel.SetActive(false); } } } }