Decompiled source of ReviveHeadInTruckOrExtractionPoint v1.2.0

ReviveHeadInTruckOrExtractionPoint.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Hypn")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0+c56ebf3d11b6aa2e669b716eb43e1af0d62894c1")]
[assembly: AssemblyProduct("ReviveHeadInTruckOrExtractionPoint")]
[assembly: AssemblyTitle("ReviveHeadInTruckOrExtractionPoint")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Hypn
{
	[BepInPlugin("Hypn.ReviveHeadInTruckOrExtractionPoint", "ReviveHeadInTruckOrExtractionPoint", "1.2.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "Hypn.ReviveHeadInTruckOrExtractionPoint";

		public const string ModName = "ReviveHeadInTruckOrExtractionPoint";

		public const string ModVersion = "1.2.0";

		private readonly Harmony harmony = new Harmony("Hypn.ReviveHeadInTruckOrExtractionPoint");

		internal static Plugin Instance { get; private set; }

		public static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Logger = Logger.CreateLogSource("Hypn.ReviveHeadInTruckOrExtractionPoint");
			Logger.LogInfo((object)"Plugin ReviveHeadInTruckOrExtractionPoint v1.2.0 is loaded!");
			harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}
	}
}
namespace Hypn.Patches
{
	[HarmonyPatch(typeof(PlayerDeathHead), "Update")]
	internal class HypnReviveInTruckAndExtractionPatch
	{
		private class ReviveInfo
		{
			public int Count;

			public DateTime LastReviveTime;

			public float OutsideLevelTimer;
		}

		private static readonly Dictionary<string, ReviveInfo> _reviveTracker = new Dictionary<string, ReviveInfo>();

		private static readonly object _reviveLock = new object();

		private const int ReviveCooldownSeconds = 5;

		private static void Postfix(PlayerDeathHead __instance)
		{
			//IL_0334: Unknown result type (might be due to invalid IL or missing references)
			//IL_0348: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
			if (!SemiFunc.IsMasterClientOrSingleplayer())
			{
				return;
			}
			PlayerAvatar val = __instance?.playerAvatar;
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			string steamID = val.steamID;
			if (string.IsNullOrEmpty(steamID) || __instance == null || !__instance.triggered)
			{
				return;
			}
			bool valueOrDefault = (__instance?.roomVolumeCheck?.inTruck).GetValueOrDefault();
			bool valueOrDefault2 = (__instance?.roomVolumeCheck?.inExtractionPoint).GetValueOrDefault();
			if (!valueOrDefault && !valueOrDefault2)
			{
				return;
			}
			lock (_reviveLock)
			{
				_reviveTracker.TryGetValue(steamID, out ReviveInfo value);
				if (value != null)
				{
					int num = (int)(DateTime.UtcNow - value.LastReviveTime).TotalSeconds;
					if (num < 5)
					{
						return;
					}
				}
				int num2 = (int)((double)val.playerHealth.maxHealth * 0.2);
				Plugin.Logger.LogInfo((object)string.Format("{0}: reviving player \"{1}\" (steamID={2}) with {3}/{4} health (revives: {5})", "ReviveHeadInTruckOrExtractionPoint", val.playerName, steamID, num2, val.playerHealth.maxHealth, value?.Count ?? 0));
				val.Revive(valueOrDefault);
				val.playerHealth.HealOther(num2 - 1, true);
				if (value == null)
				{
					value = new ReviveInfo
					{
						Count = 1,
						LastReviveTime = DateTime.UtcNow,
						OutsideLevelTimer = 0f
					};
					_reviveTracker[steamID] = value;
				}
				else
				{
					value.Count++;
					value.LastReviveTime = DateTime.UtcNow;
				}
				if ((__instance?.roomVolumeCheck?.CurrentRooms?.Count).GetValueOrDefault(1) <= 0)
				{
					value.OutsideLevelTimer += Time.deltaTime;
					if ((Object)(object)__instance?.physGrabObject != (Object)null && value.OutsideLevelTimer >= 5f)
					{
						if (valueOrDefault)
						{
							Plugin.Logger.LogInfo((object)("ReviveHeadInTruckOrExtractionPoint: teleporting player \"" + val.playerName + "\" (steamID=" + steamID + ") out of the void, to truck"));
							__instance.physGrabObject.Teleport(((Component)TruckSafetySpawnPoint.instance).transform.position, ((Component)TruckSafetySpawnPoint.instance).transform.rotation);
						}
						else
						{
							Plugin.Logger.LogInfo((object)("ReviveHeadInTruckOrExtractionPoint: teleporting player \"" + val.playerName + "\" (steamID=" + steamID + ") out of the void, to extraction point"));
							__instance.physGrabObject.Teleport(RoundDirector.instance.extractionPointCurrent.safetySpawn.position, RoundDirector.instance.extractionPointCurrent.safetySpawn.rotation);
						}
					}
					else
					{
						Plugin.Logger.LogInfo((object)("ReviveHeadInTruckOrExtractionPoint: wanted to teleport player \"" + val.playerName + "\" (steamID=" + steamID + ") out of the void, but did not have a `physGrabObject` :/"));
					}
				}
				else
				{
					value.OutsideLevelTimer = 0f;
				}
			}
		}
	}
}