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Decompiled source of ReviveHeadInTruckOrExtractionPoint v1.2.0
ReviveHeadInTruckOrExtractionPoint.dll
Decompiled 11 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("Hypn")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.2.0.0")] [assembly: AssemblyInformationalVersion("1.2.0+c56ebf3d11b6aa2e669b716eb43e1af0d62894c1")] [assembly: AssemblyProduct("ReviveHeadInTruckOrExtractionPoint")] [assembly: AssemblyTitle("ReviveHeadInTruckOrExtractionPoint")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Hypn { [BepInPlugin("Hypn.ReviveHeadInTruckOrExtractionPoint", "ReviveHeadInTruckOrExtractionPoint", "1.2.0")] public class Plugin : BaseUnityPlugin { public const string ModGUID = "Hypn.ReviveHeadInTruckOrExtractionPoint"; public const string ModName = "ReviveHeadInTruckOrExtractionPoint"; public const string ModVersion = "1.2.0"; private readonly Harmony harmony = new Harmony("Hypn.ReviveHeadInTruckOrExtractionPoint"); internal static Plugin Instance { get; private set; } public static ManualLogSource Logger { get; private set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Logger = Logger.CreateLogSource("Hypn.ReviveHeadInTruckOrExtractionPoint"); Logger.LogInfo((object)"Plugin ReviveHeadInTruckOrExtractionPoint v1.2.0 is loaded!"); harmony.PatchAll(); } internal void Unpatch() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } } } namespace Hypn.Patches { [HarmonyPatch(typeof(PlayerDeathHead), "Update")] internal class HypnReviveInTruckAndExtractionPatch { private class ReviveInfo { public int Count; public DateTime LastReviveTime; public float OutsideLevelTimer; } private static readonly Dictionary<string, ReviveInfo> _reviveTracker = new Dictionary<string, ReviveInfo>(); private static readonly object _reviveLock = new object(); private const int ReviveCooldownSeconds = 5; private static void Postfix(PlayerDeathHead __instance) { //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) if (!SemiFunc.IsMasterClientOrSingleplayer()) { return; } PlayerAvatar val = __instance?.playerAvatar; if ((Object)(object)val == (Object)null) { return; } string steamID = val.steamID; if (string.IsNullOrEmpty(steamID) || __instance == null || !__instance.triggered) { return; } bool valueOrDefault = (__instance?.roomVolumeCheck?.inTruck).GetValueOrDefault(); bool valueOrDefault2 = (__instance?.roomVolumeCheck?.inExtractionPoint).GetValueOrDefault(); if (!valueOrDefault && !valueOrDefault2) { return; } lock (_reviveLock) { _reviveTracker.TryGetValue(steamID, out ReviveInfo value); if (value != null) { int num = (int)(DateTime.UtcNow - value.LastReviveTime).TotalSeconds; if (num < 5) { return; } } int num2 = (int)((double)val.playerHealth.maxHealth * 0.2); Plugin.Logger.LogInfo((object)string.Format("{0}: reviving player \"{1}\" (steamID={2}) with {3}/{4} health (revives: {5})", "ReviveHeadInTruckOrExtractionPoint", val.playerName, steamID, num2, val.playerHealth.maxHealth, value?.Count ?? 0)); val.Revive(valueOrDefault); val.playerHealth.HealOther(num2 - 1, true); if (value == null) { value = new ReviveInfo { Count = 1, LastReviveTime = DateTime.UtcNow, OutsideLevelTimer = 0f }; _reviveTracker[steamID] = value; } else { value.Count++; value.LastReviveTime = DateTime.UtcNow; } if ((__instance?.roomVolumeCheck?.CurrentRooms?.Count).GetValueOrDefault(1) <= 0) { value.OutsideLevelTimer += Time.deltaTime; if ((Object)(object)__instance?.physGrabObject != (Object)null && value.OutsideLevelTimer >= 5f) { if (valueOrDefault) { Plugin.Logger.LogInfo((object)("ReviveHeadInTruckOrExtractionPoint: teleporting player \"" + val.playerName + "\" (steamID=" + steamID + ") out of the void, to truck")); __instance.physGrabObject.Teleport(((Component)TruckSafetySpawnPoint.instance).transform.position, ((Component)TruckSafetySpawnPoint.instance).transform.rotation); } else { Plugin.Logger.LogInfo((object)("ReviveHeadInTruckOrExtractionPoint: teleporting player \"" + val.playerName + "\" (steamID=" + steamID + ") out of the void, to extraction point")); __instance.physGrabObject.Teleport(RoundDirector.instance.extractionPointCurrent.safetySpawn.position, RoundDirector.instance.extractionPointCurrent.safetySpawn.rotation); } } else { Plugin.Logger.LogInfo((object)("ReviveHeadInTruckOrExtractionPoint: wanted to teleport player \"" + val.playerName + "\" (steamID=" + steamID + ") out of the void, but did not have a `physGrabObject` :/")); } } else { value.OutsideLevelTimer = 0f; } } } } }