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Decompiled source of REPO HD v1.0.0
REPO_HD.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("REPO_HD")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("REPO_HD")] [assembly: AssemblyTitle("REPO_HD")] [assembly: AssemblyVersion("1.0.0.0")] namespace REPO_HD; [BepInPlugin("com.darkangel.repohd", "REPO_HD", "1.0.0")] public class GraphicsMod : BaseUnityPlugin { private ConfigEntry<float> resolutionScale; private ConfigEntry<int> textureQuality; private ConfigEntry<int> antiAliasing; private ConfigEntry<bool> enableVSync; private ConfigEntry<int> shadowQuality; private ConfigEntry<int> shadowResolution; private ConfigEntry<float> shadowDistance; private ConfigEntry<int> anisotropicFiltering; private ConfigEntry<bool> softParticles; private ConfigEntry<bool> realtimeReflectionProbes; private ConfigEntry<bool> billboardsFaceCamera; private void Awake() { resolutionScale = ((BaseUnityPlugin)this).Config.Bind<float>("Graphics", "Resolution Scale", 0.1f, "Scales the render resolution (0.5 to 2.0)."); textureQuality = ((BaseUnityPlugin)this).Config.Bind<int>("Graphics", "Texture Quality", 0, "Texture quality level (0 = Low, 1 = Medium, 2 = High)."); antiAliasing = ((BaseUnityPlugin)this).Config.Bind<int>("Graphics", "Anti-Aliasing", 0, "Anti-aliasing level (0 = Off, 1 = 2x, 2 = 4x, 3 = 8x)."); enableVSync = ((BaseUnityPlugin)this).Config.Bind<bool>("Graphics", "Enable VSync", false, "Enable or disable VSync."); shadowQuality = ((BaseUnityPlugin)this).Config.Bind<int>("Shadows", "Shadow Quality", 0, "Shadow quality level (0 = Disabled, 1 = Hard Only, 2 = Hard and Soft)."); shadowResolution = ((BaseUnityPlugin)this).Config.Bind<int>("Shadows", "Shadow Resolution", 0, "Shadow resolution level (0 = Low, 1 = Medium, 2 = High, 3 = Very High)."); shadowDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Shadows", "Shadow Distance", 0f, "Maximum shadow drawing distance."); anisotropicFiltering = ((BaseUnityPlugin)this).Config.Bind<int>("Textures", "Anisotropic Filtering", 0, "Anisotropic filtering level (0 = Disabled, 1 = Enabled, 2 = Force Enable)."); softParticles = ((BaseUnityPlugin)this).Config.Bind<bool>("Effects", "Soft Particles", false, "Enable or disable soft particles."); realtimeReflectionProbes = ((BaseUnityPlugin)this).Config.Bind<bool>("Lighting", "Realtime Reflection Probes", false, "Enable or disable realtime reflection probes."); billboardsFaceCamera = ((BaseUnityPlugin)this).Config.Bind<bool>("Rendering", "Billboards Face Camera", false, "Enable or disable billboards facing the camera."); ApplyGraphicsSettings(); } private void ApplyGraphicsSettings() { int num = 768; Screen.SetResolution((int)(1366f * resolutionScale.Value), (int)((float)num * resolutionScale.Value), Screen.fullScreen); QualitySettings.globalTextureMipmapLimit = 3 - textureQuality.Value; QualitySettings.antiAliasing = antiAliasing.Value switch { 0 => 0, 1 => 2, 2 => 4, 3 => 8, _ => 2, }; QualitySettings.vSyncCount = (enableVSync.Value ? 1 : 0); QualitySettings.shadows = (ShadowQuality)shadowQuality.Value; QualitySettings.shadowResolution = (ShadowResolution)shadowResolution.Value; QualitySettings.shadowDistance = shadowDistance.Value; QualitySettings.anisotropicFiltering = (AnisotropicFiltering)anisotropicFiltering.Value; QualitySettings.softParticles = softParticles.Value; QualitySettings.realtimeReflectionProbes = realtimeReflectionProbes.Value; QualitySettings.billboardsFaceCameraPosition = billboardsFaceCamera.Value; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Graphics settings applied!"); } }