using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using MelonLoader;
using MelonLoader.Utils;
using Newtonsoft.Json;
using REPO_Enemy_Drops;
using Repo_Library;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "R.E.P.O Enemy Drops", "2.0.0", "ImVertro", null)]
[assembly: MelonGame("semiwork", "REPO")]
[assembly: AssemblyTitle("REPO_Enemy_Drops")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("REPO_Enemy_Drops")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("18cb529d-6807-40d7-8b22-fe6311610c03")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public class Config
{
public Dictionary<string, Dictionary<string, Dictionary<string, Dictionary<string, float>>>> Entities { get; set; } = new Dictionary<string, Dictionary<string, Dictionary<string, Dictionary<string, float>>>>();
}
namespace REPO_Enemy_Drops;
public class Mod : MelonMod
{
private readonly Library Repo_Lib = new Library();
private readonly string configPath = Path.Combine(MelonEnvironment.UserDataDirectory, "repo_enemy_drops_config.json");
[Obsolete]
public override void OnApplicationStart()
{
Config config = ReadConfigFile(configPath);
Library.OnEnemyDeath += delegate(GameObject enemy)
{
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
string text = ((Object)enemy).name.Replace("Enemy -", "").Replace("(Clone)", "").Trim();
object obj;
if (enemy == null)
{
obj = null;
}
else
{
Transform obj2 = enemy.transform.Find("Enable");
obj = ((obj2 != null) ? ((Component)obj2).gameObject : null);
}
GameObject val = (GameObject)obj;
object obj3;
if (val == null)
{
obj3 = null;
}
else
{
Transform obj4 = val.transform.Find("Controller");
obj3 = ((obj4 != null) ? ((Component)obj4).gameObject : null);
}
GameObject val2 = (GameObject)obj3;
Dictionary<string, Dictionary<string, Dictionary<string, float>>> value;
Dictionary<string, Dictionary<string, float>> value2;
if ((Object)(object)val2 == (Object)null)
{
MelonLogger.Error("Controller not found in enemy hierarchy.");
}
else if (config.Entities.TryGetValue(text, out value) && value.TryGetValue("Items", out value2))
{
string key = value2.ElementAt(Random.Range(0, value2.Count)).Key;
if (value2[key].TryGetValue("Chance", out var value3) && Random.Range(0f, 1f) < value3)
{
Repo_Lib.SpawnItem(key, val2.transform.position + val2.transform.up * 2f);
}
}
else
{
MelonLogger.Error("No config found for enemy: " + text);
}
};
}
public override void OnApplicationQuit()
{
}
private void WriteConfigFile(string path, Config config)
{
try
{
string contents = JsonConvert.SerializeObject((object)RemoveDuplicates(config), (Formatting)1);
File.WriteAllText(path, contents);
}
catch (Exception ex)
{
throw new Exception("Failed to write config file: " + ex.Message, ex);
}
}
private Config RemoveDuplicates(Config config)
{
config.Entities = config.Entities.Distinct().ToDictionary((KeyValuePair<string, Dictionary<string, Dictionary<string, Dictionary<string, float>>>> x) => x.Key, (KeyValuePair<string, Dictionary<string, Dictionary<string, Dictionary<string, float>>>> x) => x.Value);
return config;
}
private Config ReadConfigFile(string path)
{
if (File.Exists(path))
{
string text = File.ReadAllText(path);
Config config = JsonConvert.DeserializeObject<Config>(text);
MelonLogger.Msg("Config file loaded from " + path + ".");
WriteConfigFile(path, config);
return config;
}
MelonLogger.Msg("Config file not found at " + path + ". Creating a new one.");
Config config2 = CreateDefaultConfig(path);
WriteConfigFile(path, config2);
return config2;
}
private Config CreateDefaultConfig(string path)
{
return new Config
{
Entities = new Dictionary<string, Dictionary<string, Dictionary<string, Dictionary<string, float>>>>
{
{
"Gnome",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 0.1f } }
}
}
} }
},
{
"Bang",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 0.1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 0.1f } }
}
}
} }
},
{
"Head",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Slow Walker",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Robe",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Duck",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Runner",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Slow Mouth",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Floater",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Thin Man",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Hunter",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Bowtie",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Beamer",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Valuable Thrower",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Upscream",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Tumbler",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Animal",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
},
{
"Hidden",
new Dictionary<string, Dictionary<string, Dictionary<string, float>>> {
{
"Items",
new Dictionary<string, Dictionary<string, float>>
{
{
"Item Upgrade Player Extra Jump",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Range",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Energy",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Grab Strength",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Health",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Sprint Speed",
new Dictionary<string, float> { { "Chance", 1f } }
},
{
"Item Upgrade Player Tumble Launch",
new Dictionary<string, float> { { "Chance", 1f } }
}
}
} }
}
}
};
}
}