Decompiled source of MOAR Valuables v1.0.42

MOARValuables.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("JJCraftz")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MOARValuables")]
[assembly: AssemblyTitle("MOARValuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MOARValuables
{
	[BepInPlugin("JJCraftz.MOARValuables", "MOARValuables", "1.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class MOARValuables : BaseUnityPlugin
	{
		internal static MOARValuables Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}
namespace MOARValuables.Behaviours
{
	internal class DoomButtonBehaviour : MonoBehaviour
	{
		private Transform Center;

		private bool _used = false;

		private PhysGrabObject physGrabObject;

		private ParticleScriptExplosion particleScriptExplosion;

		private int timesUsed = 0;

		private void Start()
		{
			physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
			particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
			Center = ((Component)this).transform.Find("Object").Find("Center");
		}

		public void PressButton()
		{
			int num = Random.RandomRangeInt(1, timesUsed + 2);
			timesUsed++;
			if (num == 1)
			{
				Money();
			}
			else
			{
				Explode();
			}
		}

		private void Money()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			MOARValuables.Logger.LogInfo((object)"Printing money..");
			Vector3 val = ((Component)this).gameObject.transform.position + new Vector3(2f, 1f, 0f) + ((Component)physGrabObject.lastPlayerGrabbing).transform.forward * 1f;
			ValuableObject val2 = default(ValuableObject);
			if (!Valuables.TryGetValuableThatContainsName("Money", ref val2))
			{
				MOARValuables.Logger.LogWarning((object)"Could not spawn money. Unknown valuable.");
				return;
			}
			Valuables.SpawnValuable(val2, val, Quaternion.identity);
			MOARValuables.Logger.LogInfo((object)"Printed money!");
		}

		private void Explode()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			MOARValuables.Logger.LogInfo((object)"Exploding..");
			_used = true;
			particleScriptExplosion.Spawn(Center.position, 2f, 200, 400, 1.75f, false, false, 1f);
			physGrabObject.dead = true;
			MOARValuables.Logger.LogInfo((object)"Exploded!");
		}
	}
}