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Decompiled source of MOAR Valuables v1.0.42
MOARValuables.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("JJCraftz")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MOARValuables")] [assembly: AssemblyTitle("MOARValuables")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MOARValuables { [BepInPlugin("JJCraftz.MOARValuables", "MOARValuables", "1.0.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class MOARValuables : BaseUnityPlugin { internal static MOARValuables Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } } namespace MOARValuables.Behaviours { internal class DoomButtonBehaviour : MonoBehaviour { private Transform Center; private bool _used = false; private PhysGrabObject physGrabObject; private ParticleScriptExplosion particleScriptExplosion; private int timesUsed = 0; private void Start() { physGrabObject = ((Component)this).GetComponent<PhysGrabObject>(); particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>(); Center = ((Component)this).transform.Find("Object").Find("Center"); } public void PressButton() { int num = Random.RandomRangeInt(1, timesUsed + 2); timesUsed++; if (num == 1) { Money(); } else { Explode(); } } private void Money() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) MOARValuables.Logger.LogInfo((object)"Printing money.."); Vector3 val = ((Component)this).gameObject.transform.position + new Vector3(2f, 1f, 0f) + ((Component)physGrabObject.lastPlayerGrabbing).transform.forward * 1f; ValuableObject val2 = default(ValuableObject); if (!Valuables.TryGetValuableThatContainsName("Money", ref val2)) { MOARValuables.Logger.LogWarning((object)"Could not spawn money. Unknown valuable."); return; } Valuables.SpawnValuable(val2, val, Quaternion.identity); MOARValuables.Logger.LogInfo((object)"Printed money!"); } private void Explode() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) MOARValuables.Logger.LogInfo((object)"Exploding.."); _used = true; particleScriptExplosion.Spawn(Center.position, 2f, 200, 400, 1.75f, false, false, 1f); physGrabObject.dead = true; MOARValuables.Logger.LogInfo((object)"Exploded!"); } } }