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Decompiled source of UltraRareBuff v1.0.0
plugins/UltraRareBuff.dll
Decompiled 19 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ClassLibrary1")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ClassLibrary1")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b02b47e0-868d-46fc-840e-b5b3046b62f4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.jair.ultrararebuff", "Ultra Rare Buff", "1.1.0")] public class UltraRareBuff : BaseUnityPlugin { public static ManualLogSource Log; public static ConfigEntry<int> UltraRareAmount; private void Awake() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; UltraRareAmount = ((BaseUnityPlugin)this).Config.Bind<int>("General", "UltraRareAmount", 3, "Cantidad de cajas UltraRare por partida"); Harmony val = new Harmony("com.jair.ultrararebuff"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Ultra Rare Buff cargado!"); } } [HarmonyPatch(typeof(ValuableDirector), "SetupHost")] public class ValuableDirectorPatch { private static void Postfix(ValuableDirector __instance) { //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) UltraRareBuff.Log.LogInfo((object)"Forzando spawn de UltraRare..."); try { CosmeticWorldObjectSetup ultraRareSetup = __instance.cosmeticWorldObjectSetups[3]; List<ValuableVolume> list = (from v in Object.FindObjectsOfType<ValuableVolume>(false) where v.VolumeType == ultraRareSetup.volume orderby Random.value select v).ToList(); if (list.Count == 0) { UltraRareBuff.Log.LogWarning((object)"No se encontraron volumes válidos"); return; } PrefabRef prefab = ultraRareSetup.prefab; int num = Mathf.Min(UltraRareBuff.UltraRareAmount.Value, list.Count); for (int i = 0; i < num; i++) { ValuableVolume val = list[0]; list.RemoveAt(0); if (GameManager.instance.gameMode == 0) { Object.Instantiate<GameObject>(prefab.Prefab, ((Component)val).transform.position, ((Component)val).transform.rotation); } else { PhotonNetwork.InstantiateRoomObject(prefab.ResourcePath, ((Component)val).transform.position, ((Component)val).transform.rotation, (byte)0, (object[])null); } UltraRareBuff.Log.LogInfo((object)$"UltraRare #{i + 1} spawn en {((Object)val).name}"); } UltraRareBuff.Log.LogInfo((object)$"Spawn completado: {num} UltraRare"); } catch (Exception ex) { UltraRareBuff.Log.LogError((object)ex); } } }