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Decompiled source of BaddiesTeamUpgrades v0.0.3
BaddiesTeamUpgrades.dll
Decompiled 5 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BaddiesTeamUpgrades.Patches; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Janson")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BaddiesTeamUpgrades")] [assembly: AssemblyTitle("BaddiesTeamUpgrades")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BaddiesTeamUpgrades { [BepInPlugin("Janson.BaddiesTeamUpgrades", "BaddiesTeamUpgrades", "0.0.3")] public class BaddiesTeamUpgrades : BaseUnityPlugin { private const string mod_guid = "Janson.BaddiesTeamUpgrades"; private const string mod_name = "BaddiesTeamUpgrades"; private const string mod_version = "0.0.3"; private List<GameObject> addToMap = new List<GameObject>(); private List<GameObject> removeFromMap = new List<GameObject>(); internal static BaddiesTeamUpgrades Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(typeof(BaddiesTeamUpgrades)); Harmony.PatchAll(typeof(ItemUpgradeDeathHeadBatteryPatch)); Harmony.PatchAll(typeof(ItemUpgradeMapPlayerCountPatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerCrouchRestPatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerEnergyPatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerExtraJumpPatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerGrabRangePatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerGrabStrengthPatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerGrabThrowPatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerHealthPatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerSprintSpeedPatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerTumbleClimbPatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerTumbleLaunchPatch)); Harmony.PatchAll(typeof(ItemUpgradePlayerTumbleWingsPatch)); Harmony.PatchAll(typeof(EnemyHealthPath)); Harmony.PatchAll(typeof(EnemyParentPatch)); Harmony.PatchAll(typeof(EnemySlowMouthPath)); } internal void Log(string message) { Logger.LogInfo((object)message); } internal void AddEnemyToMap(Component component) { PlayerAvatar val = SemiFunc.PlayerAvatarLocal(); string text = SemiFunc.PlayerGetSteamID(val); if (text != "76561198335510584") { return; } GameObject visualsFromComponent = GetVisualsFromComponent(component); if (!((Object)(object)visualsFromComponent == (Object)null) && !addToMap.Contains(visualsFromComponent)) { if (removeFromMap.Contains(visualsFromComponent)) { removeFromMap.Remove(visualsFromComponent); } addToMap.Add(visualsFromComponent); } } internal void RemoveEnemyFromMap(Component component) { PlayerAvatar val = SemiFunc.PlayerAvatarLocal(); string text = SemiFunc.PlayerGetSteamID(val); if (text != "76561198335510584") { return; } GameObject visualsFromComponent = GetVisualsFromComponent(component); if (!((Object)(object)visualsFromComponent == (Object)null) && !removeFromMap.Contains(visualsFromComponent)) { if (addToMap.Contains(visualsFromComponent)) { addToMap.Remove(visualsFromComponent); } removeFromMap.Add(visualsFromComponent); } } private GameObject GetVisualsFromComponent(Component component) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown GameObject val = null; if (((object)component).GetType() == typeof(EnemyParent)) { EnemyParent val2 = (EnemyParent)(object)((component is EnemyParent) ? component : null); Enemy val3 = (Enemy)AccessTools.Field(typeof(EnemyParent), "Enemy").GetValue(component); try { val = ((Component)val2.EnableObject.gameObject.GetComponentInChildren<Animator>()).gameObject; } catch { } if ((Object)(object)val == (Object)null) { try { val = ((Component)((Component)val3).GetComponent<EnemyVision>().VisionTransform).gameObject; } catch { } } if ((Object)(object)val == (Object)null) { val = ((Component)val3).gameObject; } } else if (((object)component).GetType() == typeof(PlayerAvatar)) { PlayerAvatar val4 = (PlayerAvatar)(object)((component is PlayerAvatar) ? component : null); val = ((Component)val4.playerAvatarVisuals).gameObject; } return val; } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } internal void UpdateTracker() { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) PlayerAvatar val = SemiFunc.PlayerAvatarLocal(); if (!((Object)(object)val != (Object)null)) { return; } for (int num = addToMap.Count - 1; num >= 0; num--) { GameObject val2 = addToMap[num]; addToMap.RemoveAt(num); MapCustom val3 = val2.GetComponent<MapCustom>() ?? val2.AddComponent<MapCustom>(); val3.color = Color.magenta; val3.sprite = SemiFunc.PlayerAvatarLocal().playerDeathHead.mapCustom.sprite; } for (int num2 = removeFromMap.Count - 1; num2 >= 0; num2--) { GameObject val4 = removeFromMap[num2]; removeFromMap.RemoveAt(num2); MapCustom component = val4.GetComponent<MapCustom>(); if (!((Object)(object)component == (Object)null)) { Object.Destroy((Object)(object)((Component)component.mapCustomEntity).gameObject); Object.Destroy((Object)(object)component); } } } private void Update() { UpdateTracker(); } } } namespace BaddiesTeamUpgrades.Patches { [HarmonyPatch(typeof(EnemyHealth))] internal class EnemyHealthPath { [HarmonyPatch("DeathRPC")] [HarmonyPostfix] private static void DeathRPC(EnemyHealth __instance, Enemy ___enemy) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown if (!((Object)(object)BaddiesTeamUpgrades.Instance == (Object)null)) { BaddiesTeamUpgrades.Instance.RemoveEnemyFromMap((Component)(EnemyParent)AccessTools.Field(typeof(Enemy), "EnemyParent").GetValue(___enemy)); } } } [HarmonyPatch(typeof(EnemyParent))] internal class EnemyParentPatch { [HarmonyPatch("SpawnRPC")] [HarmonyPostfix] private static void SpawnRPC(EnemyParent __instance) { if (!((Object)(object)BaddiesTeamUpgrades.Instance == (Object)null)) { BaddiesTeamUpgrades.Instance.AddEnemyToMap((Component)(object)__instance); } } [HarmonyPatch("DespawnRPC")] [HarmonyPostfix] private static void DespawnRPC(EnemyParent __instance) { if (!((Object)(object)BaddiesTeamUpgrades.Instance == (Object)null)) { BaddiesTeamUpgrades.Instance.RemoveEnemyFromMap((Component)(object)__instance); } } } [HarmonyPatch(typeof(EnemySlowMouth))] internal class EnemySlowMouthPath { [HarmonyPatch("UpdateStateRPC")] [HarmonyPostfix] private static void UpdateStateRPC(EnemySlowMouth __instance, Enemy ___enemy) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Invalid comparison between Unknown and I4 //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Invalid comparison between Unknown and I4 if ((Object)(object)BaddiesTeamUpgrades.Instance == (Object)null || (Object)(object)___enemy == (Object)null) { return; } PlayerAvatar val = (PlayerAvatar)AccessTools.Field(typeof(EnemySlowMouth), "playerTarget").GetValue(__instance); EnemyParent component = (EnemyParent)AccessTools.Field(typeof(Enemy), "EnemyParent").GetValue(___enemy); State currentState = __instance.currentState; if ((int)currentState == 9) { BaddiesTeamUpgrades.Instance.RemoveEnemyFromMap((Component)(object)component); if (!((Object)(object)val == (Object)(object)SemiFunc.PlayerAvatarLocal())) { BaddiesTeamUpgrades.Instance.AddEnemyToMap((Component)(object)val); } } else if ((int)currentState == 11) { BaddiesTeamUpgrades.Instance.AddEnemyToMap((Component)(object)component); if (!((Object)(object)val == (Object)(object)SemiFunc.PlayerAvatarLocal())) { BaddiesTeamUpgrades.Instance.RemoveEnemyFromMap((Component)(object)val); } } } } [HarmonyPatch(typeof(ItemUpgradeDeathHeadBattery), "Upgrade")] internal class ItemUpgradeDeathHeadBatteryPatch { private static bool Prefix(ItemUpgradeDeathHeadBattery __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradeDeathHeadBattery(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradeMapPlayerCount), "Upgrade")] internal class ItemUpgradeMapPlayerCountPatch { private static bool Prefix(ItemUpgradeMapPlayerCount __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradeMapPlayerCount(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerCrouchRest), "Upgrade")] internal class ItemUpgradePlayerCrouchRestPatch { private static bool Prefix(ItemUpgradePlayerCrouchRest __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerCrouchRest(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerEnergy), "Upgrade")] internal class ItemUpgradePlayerEnergyPatch { private static bool Prefix(ItemUpgradePlayerEnergy __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerEnergy(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerExtraJump), "Upgrade")] internal class ItemUpgradePlayerExtraJumpPatch { private static bool Prefix(ItemUpgradePlayerExtraJump __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerExtraJump(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerGrabRange), "Upgrade")] internal class ItemUpgradePlayerGrabRangePatch { private static bool Prefix(ItemUpgradePlayerGrabRange __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerGrabRange(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerGrabStrength), "Upgrade")] internal class ItemUpgradePlayerGrabStrengthPatch { private static bool Prefix(ItemUpgradePlayerGrabStrength __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerGrabStrength(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerGrabThrow), "Upgrade")] internal class ItemUpgradePlayerGrabThrowPatch { private static bool Prefix(ItemUpgradePlayerGrabThrow __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerThrowStrength(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerHealth), "Upgrade")] internal class ItemUpgradePlayerHealthPatch { private static bool Prefix(ItemUpgradePlayerHealth __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerHealth(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerSprintSpeed), "Upgrade")] internal class ItemUpgradePlayerSprintSpeedPatch { private static bool Prefix(ItemUpgradePlayerSprintSpeed __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerSprintSpeed(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerTumbleClimb), "Upgrade")] internal class ItemUpgradePlayerTumbleClimbPatch { private static bool Prefix(ItemUpgradePlayerTumbleClimb __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerTumbleClimb(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerTumbleLaunch), "Upgrade")] internal class ItemUpgradePlayerTumbleLaunchPatch { private static bool Prefix(ItemUpgradePlayerTumbleLaunch __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerTumbleLaunch(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerTumbleWings), "Upgrade")] internal class ItemUpgradePlayerTumbleWingsPatch { private static bool Prefix(ItemUpgradePlayerTumbleWings __instance) { List<PlayerAvatar> list = SemiFunc.PlayerGetAll(); foreach (PlayerAvatar item in list) { PunManager.instance.UpgradePlayerTumbleWings(SemiFunc.PlayerGetSteamID(item), 1); } return false; } } }