using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MyLegSoundMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MyLegSoundMod")]
[assembly: AssemblyTitle("MyLegSoundMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MyLegSoundMod
{
[BepInPlugin("com.jarias.mylegsoundmod", "MyLeg Sound Mod", "1.0.5")]
public class MyLegSoundMod : BaseUnityPlugin
{
internal static AssetBundle bundle;
internal static List<AudioClip> sounds;
internal static AudioClip myLegSound;
private void Awake()
{
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
((BaseUnityPlugin)this).Logger.LogInfo((object)"MyLegSoundMod: Loading bundle...");
bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "myleg"));
if ((Object)(object)bundle == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"MyLegSoundMod: Failed to load bundle.");
return;
}
sounds = bundle.LoadAllAssets<AudioClip>().ToList();
myLegSound = sounds.FirstOrDefault();
if ((Object)(object)myLegSound != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("MyLegSoundMod: Loaded clip: " + ((Object)myLegSound).name));
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"MyLegSoundMod: No AudioClip found in bundle.");
}
new Harmony("com.jarias.mylegsoundmod").PatchAll();
}
}
}
namespace MyLegSoundMod.Patches
{
[HarmonyPatch(typeof(PlayerDeathEffects))]
[HarmonyPatch("Start")]
public class PlayerDeathEffectsPatch
{
[HarmonyPostfix]
public static void Postfix(PlayerDeathEffects __instance)
{
if ((Object)(object)__instance != (Object)null && (Object)(object)MyLegSoundMod.myLegSound != (Object)null)
{
__instance.deathSound.Sounds = (AudioClip[])(object)new AudioClip[1] { MyLegSoundMod.myLegSound };
Debug.Log((object)"MyLegSoundMod: Replaced death sound.");
}
else
{
Debug.LogWarning((object)"MyLegSoundMod: Could not replace death sound — something is null.");
}
}
}
}