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Decompiled source of MyLegSoundMod v1.0.5
plugins/MyLegSoundMod.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MyLegSoundMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MyLegSoundMod")] [assembly: AssemblyTitle("MyLegSoundMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace MyLegSoundMod { [BepInPlugin("com.jarias.mylegsoundmod", "MyLeg Sound Mod", "1.0.5")] public class MyLegSoundMod : BaseUnityPlugin { internal static AssetBundle bundle; internal static List<AudioClip> sounds; internal static AudioClip myLegSound; private void Awake() { //IL_00b8: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Logger.LogInfo((object)"MyLegSoundMod: Loading bundle..."); bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "myleg")); if ((Object)(object)bundle == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"MyLegSoundMod: Failed to load bundle."); return; } sounds = bundle.LoadAllAssets<AudioClip>().ToList(); myLegSound = sounds.FirstOrDefault(); if ((Object)(object)myLegSound != (Object)null) { ((BaseUnityPlugin)this).Logger.LogInfo((object)("MyLegSoundMod: Loaded clip: " + ((Object)myLegSound).name)); } else { ((BaseUnityPlugin)this).Logger.LogWarning((object)"MyLegSoundMod: No AudioClip found in bundle."); } new Harmony("com.jarias.mylegsoundmod").PatchAll(); } } } namespace MyLegSoundMod.Patches { [HarmonyPatch(typeof(PlayerDeathEffects))] [HarmonyPatch("Start")] public class PlayerDeathEffectsPatch { [HarmonyPostfix] public static void Postfix(PlayerDeathEffects __instance) { if ((Object)(object)__instance != (Object)null && (Object)(object)MyLegSoundMod.myLegSound != (Object)null) { __instance.deathSound.Sounds = (AudioClip[])(object)new AudioClip[1] { MyLegSoundMod.myLegSound }; Debug.Log((object)"MyLegSoundMod: Replaced death sound."); } else { Debug.LogWarning((object)"MyLegSoundMod: Could not replace death sound — something is null."); } } } }