using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("REPOFlashLightColor")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("REPOFlashLightColor")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace REPOFlashLightColor
{
[BepInPlugin("com.johnwhippits.REPOFlashLightColor", "REPOFlashLightColor", "1.0.0")]
[HarmonyPatch]
public class FlashlightColorPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(FlashlightController), "Update")]
public static class FlashlightController_Update_Patch
{
private static bool Prefix(FlashlightController __instance)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
if (!isLocalRef.Invoke(__instance.PlayerAvatar))
{
return true;
}
if (Input.GetKeyDown((KeyCode)99))
{
currentColorIndex = (currentColorIndex + 1) % colors.Count;
__instance.spotlight.color = colors[currentColorIndex];
}
return true;
}
}
private static readonly List<Color> colors = new List<Color>
{
Color.white,
Color.red,
Color.green,
Color.blue,
Color.yellow,
Color.cyan,
Color.magenta,
new Color(1f, 0.5f, 0f),
new Color(0.5f, 0f, 0.5f),
new Color(1f, 1f, 0f)
};
private static int currentColorIndex = 0;
private static readonly FieldRef<PlayerAvatar, bool> isLocalRef = AccessTools.FieldRefAccess<PlayerAvatar, bool>("isLocal");
public void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"REPOFlashLightColor mod loaded successfully!");
Harmony.CreateAndPatchAll(typeof(FlashlightController_Update_Patch), (string)null);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "REPOFlashLightColor";
public const string PLUGIN_NAME = "My first plugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}