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Decompiled source of REPOFlashLightColor v1.0.0
BepInEx/plugins/REPOFlashLightColor/REPOFlashLightColor.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("REPOFlashLightColor")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("My first plugin")] [assembly: AssemblyTitle("REPOFlashLightColor")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace REPOFlashLightColor { [BepInPlugin("com.johnwhippits.REPOFlashLightColor", "REPOFlashLightColor", "1.0.0")] [HarmonyPatch] public class FlashlightColorPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(FlashlightController), "Update")] public static class FlashlightController_Update_Patch { private static bool Prefix(FlashlightController __instance) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) if (!isLocalRef.Invoke(__instance.PlayerAvatar)) { return true; } if (Input.GetKeyDown((KeyCode)99)) { currentColorIndex = (currentColorIndex + 1) % colors.Count; __instance.spotlight.color = colors[currentColorIndex]; } return true; } } private static readonly List<Color> colors = new List<Color> { Color.white, Color.red, Color.green, Color.blue, Color.yellow, Color.cyan, Color.magenta, new Color(1f, 0.5f, 0f), new Color(0.5f, 0f, 0.5f), new Color(1f, 1f, 0f) }; private static int currentColorIndex = 0; private static readonly FieldRef<PlayerAvatar, bool> isLocalRef = AccessTools.FieldRefAccess<PlayerAvatar, bool>("isLocal"); public void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"REPOFlashLightColor mod loaded successfully!"); Harmony.CreateAndPatchAll(typeof(FlashlightController_Update_Patch), (string)null); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "REPOFlashLightColor"; public const string PLUGIN_NAME = "My first plugin"; public const string PLUGIN_VERSION = "1.0.0"; } }