using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Kai")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FloaterAttack")]
[assembly: AssemblyTitle("FloaterAttack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FloaterAttack
{
[BepInPlugin("Kai.FloaterAttack", "FloaterAttack", "2.0")]
public class FloaterAttack : BaseUnityPlugin
{
public static float RuntimeRange;
public static int RuntimeDamage;
public static ConfigEntry<float> AttackRange;
public static ConfigEntry<int> SmashDamage;
public static ConfigEntry<bool> VisualAutoScale;
public static ConfigEntry<float> VisualScaleMultiplier;
public static ConfigEntry<bool> EnableInvestigateSound;
public static ConfigEntry<float> ChargeInvestigateRange;
public static ConfigEntry<float> SmashInvestigateRange;
internal static FloaterAttack Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Expected O, but got Unknown
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Expected O, but got Unknown
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Expected O, but got Unknown
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Expected O, but got Unknown
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
AttackRange = ((BaseUnityPlugin)this).Config.Bind<float>("Floater", "AttackRange", 4f, new ConfigDescription("Floater attack radius (0 - 100)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
SmashDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Floater", "SmashDamage", 50, new ConfigDescription("Floater smash damage (0 - 300)", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 300), Array.Empty<object>()));
VisualAutoScale = ((BaseUnityPlugin)this).Config.Bind<bool>("Floater", "VisualAutoScale", true, "Automatically scale visual effect based on AttackRange");
VisualScaleMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Floater", "VisualScaleMultiplier", 1f, new ConfigDescription("Manual visual scale multiplier (used when VisualAutoScale is false)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
EnableInvestigateSound = ((BaseUnityPlugin)this).Config.Bind<bool>("Floater", "EnableInvestigateSound", true, "Enable enemy investigate sound injection");
ChargeInvestigateRange = ((BaseUnityPlugin)this).Config.Bind<float>("Floater", "ChargeInvestigateRange", 15f, new ConfigDescription("Investigate radius during Charge animation (0 - 100)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
SmashInvestigateRange = ((BaseUnityPlugin)this).Config.Bind<float>("Floater", "SmashInvestigateRange", 30f, new ConfigDescription("Investigate radius during Smash (0 - 100)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0025: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
[HarmonyPatch(typeof(FloaterAttackLogic), "GetAllWithinRange")]
public static class FloaterRangePatch
{
private static void Prefix(FloaterAttackLogic __instance)
{
FieldInfo field = typeof(FloaterAttackLogic).GetField("range", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(__instance, FloaterAttack.RuntimeRange);
}
}
}
[HarmonyPatch(typeof(FloaterAttackLogic), "StateSmash")]
public static class FloaterSmashPatch
{
private static void Prefix(FloaterAttackLogic __instance)
{
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
typeof(FloaterAttackLogic).GetField("damage", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(__instance, FloaterAttack.RuntimeDamage);
if (FloaterAttack.EnableInvestigateSound.Value && SemiFunc.IsMasterClientOrSingleplayer())
{
EnemyDirector.instance.SetInvestigate(((Component)__instance).transform.position, Mathf.Clamp(FloaterAttack.SmashInvestigateRange.Value, 0f, 100f), false);
}
}
}
[HarmonyPatch(typeof(FloaterAttackLogic), "Update")]
public static class FloaterVisualContinuousPatch
{
private static void Postfix(FloaterAttackLogic __instance)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Invalid comparison between Unknown and I4
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Invalid comparison between Unknown and I4
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)__instance.sphereEffects == (Object)null) && (int)__instance.state != 5 && (int)__instance.state != 4)
{
float num2;
if (FloaterAttack.VisualAutoScale.Value)
{
float num = Mathf.Clamp(FloaterAttack.RuntimeRange, 0f, 100f);
num2 = num * 0.3f;
}
else
{
num2 = 1.2f * Mathf.Clamp(FloaterAttack.VisualScaleMultiplier.Value, 0f, 10f);
}
__instance.sphereEffects.localScale = Vector3.one * num2;
if ((Object)(object)__instance.attackLight != (Object)null)
{
__instance.attackLight.range = num2 / 0.3f;
__instance.attackLight.intensity = num2 * 4f;
}
}
}
}
[HarmonyPatch(typeof(EnemyFloaterAnim), "Update")]
public static class FloaterChargeInvestigatePatch
{
private static readonly Dictionary<EnemyFloaterAnim, float> timer = new Dictionary<EnemyFloaterAnim, float>();
private static void Postfix(EnemyFloaterAnim __instance)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Invalid comparison between Unknown and I4
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
if (!FloaterAttack.EnableInvestigateSound.Value || !SemiFunc.IsMasterClientOrSingleplayer() || (Object)(object)__instance.controller == (Object)null)
{
return;
}
if ((int)__instance.controller.currentState == 7)
{
if (!timer.ContainsKey(__instance))
{
timer[__instance] = 0f;
}
timer[__instance] -= Time.deltaTime;
if (timer[__instance] <= 0f)
{
EnemyDirector.instance.SetInvestigate(((Component)__instance).transform.position, Mathf.Clamp(FloaterAttack.ChargeInvestigateRange.Value, 0f, 100f), false);
timer[__instance] = 0.6f;
}
}
else if (timer.ContainsKey(__instance))
{
timer.Remove(__instance);
}
}
}
[HarmonyPatch(typeof(PunManager), "Start")]
public static class AttachSyncComponentPatch
{
private static void Postfix(PunManager __instance)
{
if ((Object)(object)((Component)__instance).GetComponent<FloaterNetworkSync>() == (Object)null)
{
((Component)__instance).gameObject.AddComponent<FloaterNetworkSync>();
}
}
}
public class FloaterNetworkSync : MonoBehaviourPun
{
[PunRPC]
public void SyncFloaterSettingsRPC(float range, int damage, PhotonMessageInfo info)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
if (SemiFunc.MasterOnlyRPC(info))
{
FloaterAttack.RuntimeRange = range;
FloaterAttack.RuntimeDamage = damage;
}
}
}
[HarmonyPatch(typeof(SemiFunc), "OnLevelGenDone")]
public static class SyncOnLevelStartPatch
{
private static void Postfix()
{
if (PhotonNetwork.IsMasterClient)
{
FloaterAttack.RuntimeRange = FloaterAttack.AttackRange.Value;
FloaterAttack.RuntimeDamage = FloaterAttack.SmashDamage.Value;
PunManager.instance.photonView.RPC("SyncFloaterSettingsRPC", (RpcTarget)1, new object[2]
{
FloaterAttack.RuntimeRange,
FloaterAttack.RuntimeDamage
});
}
}
}
}