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Decompiled source of MentalistAttackModifier v1.1.1
FloaterAttack.dll
Decompiled 3 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Kai")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FloaterAttack")] [assembly: AssemblyTitle("FloaterAttack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FloaterAttack { [BepInPlugin("Kai.FloaterAttack", "FloaterAttack", "2.0")] public class FloaterAttack : BaseUnityPlugin { public static float RuntimeRange; public static int RuntimeDamage; public static ConfigEntry<float> AttackRange; public static ConfigEntry<int> SmashDamage; public static ConfigEntry<bool> VisualAutoScale; public static ConfigEntry<float> VisualScaleMultiplier; public static ConfigEntry<bool> EnableInvestigateSound; public static ConfigEntry<float> ChargeInvestigateRange; public static ConfigEntry<float> SmashInvestigateRange; internal static FloaterAttack Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Expected O, but got Unknown //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Expected O, but got Unknown //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Expected O, but got Unknown Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; AttackRange = ((BaseUnityPlugin)this).Config.Bind<float>("Floater", "AttackRange", 4f, new ConfigDescription("Floater attack radius (0 - 100)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>())); SmashDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Floater", "SmashDamage", 50, new ConfigDescription("Floater smash damage (0 - 300)", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 300), Array.Empty<object>())); VisualAutoScale = ((BaseUnityPlugin)this).Config.Bind<bool>("Floater", "VisualAutoScale", true, "Automatically scale visual effect based on AttackRange"); VisualScaleMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Floater", "VisualScaleMultiplier", 1f, new ConfigDescription("Manual visual scale multiplier (used when VisualAutoScale is false)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>())); EnableInvestigateSound = ((BaseUnityPlugin)this).Config.Bind<bool>("Floater", "EnableInvestigateSound", true, "Enable enemy investigate sound injection"); ChargeInvestigateRange = ((BaseUnityPlugin)this).Config.Bind<float>("Floater", "ChargeInvestigateRange", 15f, new ConfigDescription("Investigate radius during Charge animation (0 - 100)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>())); SmashInvestigateRange = ((BaseUnityPlugin)this).Config.Bind<float>("Floater", "SmashInvestigateRange", 30f, new ConfigDescription("Investigate radius during Smash (0 - 100)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>())); Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0025: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } [HarmonyPatch(typeof(FloaterAttackLogic), "GetAllWithinRange")] public static class FloaterRangePatch { private static void Prefix(FloaterAttackLogic __instance) { FieldInfo field = typeof(FloaterAttackLogic).GetField("range", BindingFlags.Instance | BindingFlags.NonPublic); if (field != null) { field.SetValue(__instance, FloaterAttack.RuntimeRange); } } } [HarmonyPatch(typeof(FloaterAttackLogic), "StateSmash")] public static class FloaterSmashPatch { private static void Prefix(FloaterAttackLogic __instance) { //IL_004b: Unknown result type (might be due to invalid IL or missing references) typeof(FloaterAttackLogic).GetField("damage", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(__instance, FloaterAttack.RuntimeDamage); if (FloaterAttack.EnableInvestigateSound.Value && SemiFunc.IsMasterClientOrSingleplayer()) { EnemyDirector.instance.SetInvestigate(((Component)__instance).transform.position, Mathf.Clamp(FloaterAttack.SmashInvestigateRange.Value, 0f, 100f), false); } } } [HarmonyPatch(typeof(FloaterAttackLogic), "Update")] public static class FloaterVisualContinuousPatch { private static void Postfix(FloaterAttackLogic __instance) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Invalid comparison between Unknown and I4 //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Invalid comparison between Unknown and I4 //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance.sphereEffects == (Object)null) && (int)__instance.state != 5 && (int)__instance.state != 4) { float num2; if (FloaterAttack.VisualAutoScale.Value) { float num = Mathf.Clamp(FloaterAttack.RuntimeRange, 0f, 100f); num2 = num * 0.3f; } else { num2 = 1.2f * Mathf.Clamp(FloaterAttack.VisualScaleMultiplier.Value, 0f, 10f); } __instance.sphereEffects.localScale = Vector3.one * num2; if ((Object)(object)__instance.attackLight != (Object)null) { __instance.attackLight.range = num2 / 0.3f; __instance.attackLight.intensity = num2 * 4f; } } } } [HarmonyPatch(typeof(EnemyFloaterAnim), "Update")] public static class FloaterChargeInvestigatePatch { private static readonly Dictionary<EnemyFloaterAnim, float> timer = new Dictionary<EnemyFloaterAnim, float>(); private static void Postfix(EnemyFloaterAnim __instance) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Invalid comparison between Unknown and I4 //IL_008b: Unknown result type (might be due to invalid IL or missing references) if (!FloaterAttack.EnableInvestigateSound.Value || !SemiFunc.IsMasterClientOrSingleplayer() || (Object)(object)__instance.controller == (Object)null) { return; } if ((int)__instance.controller.currentState == 7) { if (!timer.ContainsKey(__instance)) { timer[__instance] = 0f; } timer[__instance] -= Time.deltaTime; if (timer[__instance] <= 0f) { EnemyDirector.instance.SetInvestigate(((Component)__instance).transform.position, Mathf.Clamp(FloaterAttack.ChargeInvestigateRange.Value, 0f, 100f), false); timer[__instance] = 0.6f; } } else if (timer.ContainsKey(__instance)) { timer.Remove(__instance); } } } [HarmonyPatch(typeof(PunManager), "Start")] public static class AttachSyncComponentPatch { private static void Postfix(PunManager __instance) { if ((Object)(object)((Component)__instance).GetComponent<FloaterNetworkSync>() == (Object)null) { ((Component)__instance).gameObject.AddComponent<FloaterNetworkSync>(); } if (!GameManager.Multiplayer()) { FloaterAttack.RuntimeRange = FloaterAttack.AttackRange.Value; FloaterAttack.RuntimeDamage = FloaterAttack.SmashDamage.Value; } } } public class FloaterNetworkSync : MonoBehaviourPun { [PunRPC] public void SyncFloaterSettingsRPC(float range, int damage, PhotonMessageInfo info) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.MasterOnlyRPC(info)) { FloaterAttack.RuntimeRange = range; FloaterAttack.RuntimeDamage = damage; } } } [HarmonyPatch(typeof(SemiFunc), "OnLevelGenDone")] public static class SyncOnLevelStartPatch { private static void Postfix() { if (PhotonNetwork.IsMasterClient) { FloaterAttack.RuntimeRange = FloaterAttack.AttackRange.Value; FloaterAttack.RuntimeDamage = FloaterAttack.SmashDamage.Value; PunManager.instance.photonView.RPC("SyncFloaterSettingsRPC", (RpcTarget)1, new object[2] { FloaterAttack.RuntimeRange, FloaterAttack.RuntimeDamage }); } } } }