Decompiled source of VoidFall v2.0.0

plugins/Kai-VoidFall/VoidFall.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Kai")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VoidFall")]
[assembly: AssemblyTitle("VoidFall")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VoidFall
{
	[HarmonyPatch(typeof(HurtCollider))]
	public static class PlayerDeathPitPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("PlayerHurt")]
		private static bool Prefix(HurtCollider __instance, PlayerAvatar _player)
		{
			if (!VoidFall.EnableMod.Value)
			{
				return true;
			}
			if (!__instance.playerKill)
			{
				return true;
			}
			VoidFallLogic.OnPlayerFallIntoPit(_player, __instance);
			return false;
		}
	}
	[BepInPlugin("Kai.VoidFall", "VoidFall", "3.1")]
	public class VoidFall : BaseUnityPlugin
	{
		internal static ConfigEntry<bool> EnableMod;

		internal static ConfigEntry<int> DeathPitDamage;

		internal static ConfigEntry<float> KnockbackForce;

		internal static ConfigEntry<float> UpBoost;

		internal static ConfigEntry<float> HitSpread;

		internal static ConfigEntry<float> TumbleTime;

		internal static ConfigEntry<float> CooldownSeconds;

		internal static ConfigEntry<bool> TeleportToTruckOnDeathPit;

		internal static ConfigEntry<float> TruckTeleportOffsetY;

		internal static VoidFall Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; private set; }

		private void Awake()
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected O, but got Unknown
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Expected O, but got Unknown
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Expected O, but got Unknown
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Expected O, but got Unknown
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Expected O, but got Unknown
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Expected O, but got Unknown
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Expected O, but got Unknown
			//IL_0221: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			EnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableMod", true, "Enables or disables this mod entirely.");
			DeathPitDamage = ((BaseUnityPlugin)this).Config.Bind<int>("DeathPit", "Damage", 0, new ConfigDescription("Flat damage dealt when falling into a Death Pit. Set to 0 for no damage.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 999), Array.Empty<object>()));
			KnockbackForce = ((BaseUnityPlugin)this).Config.Bind<float>("DeathPit", "KnockbackForce", 45f, new ConfigDescription("Base horizontal knockback force applied on Death Pit impact.\nFunctions similarly to the original 'playerHitForce' from vanilla logic.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			UpBoost = ((BaseUnityPlugin)this).Config.Bind<float>("DeathPit", "UpBoost", 0.75f, new ConfigDescription("Vertical boost multiplier added on top of the knockback.\nVanilla-like bounce used a value around 1.0; this version is slightly reduced for balance.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>()));
			HitSpread = ((BaseUnityPlugin)this).Config.Bind<float>("DeathPit", "HitSpread", 0.35f, new ConfigDescription("Directional spread applied when calculating the knockback angle.\nMatches the default 'hitSpread' used in the old enemy Death Pit logic.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			TumbleTime = ((BaseUnityPlugin)this).Config.Bind<float>("DeathPit", "TumbleTime", 0.5f, new ConfigDescription("Duration (in seconds) of forced tumble state after being launched.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>()));
			CooldownSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("DeathPit", "CooldownSeconds", 1.5f, new ConfigDescription("Cooldown window preventing repeated triggers when staying inside or near a Death Pit.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
			TeleportToTruckOnDeathPit = ((BaseUnityPlugin)this).Config.Bind<bool>("Teleport", "TeleportToTruckOnDeathPit", false, "If enabled, falling into a Death Pit will teleport the player back to the truck instead of launching them.");
			TruckTeleportOffsetY = ((BaseUnityPlugin)this).Config.Bind<float>("Teleport", "TruckTeleportOffsetY", 1.2f, new ConfigDescription("Vertical offset applied to the teleport destination to avoid spawning inside the ground.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>()));
			if (Harmony == null)
			{
				Harmony val = new Harmony("Kai.VoidFall");
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
			Logger.LogInfo((object)"VoidFall 3.1 (Modern+OldBlend) loaded.");
		}
	}
	internal static class VoidFallLogic
	{
		[CompilerGenerated]
		private sealed class <ApplyForceNextFixed>d__5 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Rigidbody rb;

			public Vector3 force;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ApplyForceNextFixed>d__5(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Expected O, but got Unknown
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForFixedUpdate();
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					rb.AddForce(force, (ForceMode)2);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static readonly Dictionary<int, float> cooldown = new Dictionary<int, float>();

		private static bool InCooldown(PlayerAvatar p)
		{
			if (!cooldown.TryGetValue(p.photonView.ViewID, out var value))
			{
				return false;
			}
			return Time.time < value;
		}

		private static void SetCooldown(PlayerAvatar p, float sec)
		{
			cooldown[p.photonView.ViewID] = Time.time + sec;
		}

		internal static void OnPlayerFallIntoPit(PlayerAvatar p, HurtCollider col)
		{
			if (VoidFall.EnableMod.Value && !InCooldown(p))
			{
				SetCooldown(p, VoidFall.CooldownSeconds.Value);
				int value = VoidFall.DeathPitDamage.Value;
				if (value > 0)
				{
					p.playerHealth.Hurt(value, false, -1);
				}
				if (VoidFall.TeleportToTruckOnDeathPit.Value)
				{
					TeleportToTruck(p);
				}
				else
				{
					BouncePlayer_ModernOldBlend(p, col);
				}
			}
		}

		internal static void BouncePlayer_ModernOldBlend(PlayerAvatar p, HurtCollider col)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			PhysGrabObject physGrabObject = p.tumble.physGrabObject;
			if (!Object.op_Implicit((Object)(object)physGrabObject))
			{
				return;
			}
			Rigidbody rb = physGrabObject.rb;
			if (Object.op_Implicit((Object)(object)rb))
			{
				if (!p.isTumbling)
				{
					p.tumble.TumbleSet(Object.op_Implicit((Object)(object)p.tumble), false);
				}
				if (rb.isKinematic)
				{
					rb.isKinematic = false;
				}
				rb.velocity = Vector3.zero;
				Vector3 position = ((Component)col).transform.position;
				Vector3 val = ((Component)p).transform.position - position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				normalized = SemiFunc.ClampDirection(normalized, ((Component)col).transform.forward, VoidFall.HitSpread.Value);
				val = new Vector3(normalized.x, 0f, normalized.z);
				Vector3 normalized2 = ((Vector3)(ref val)).normalized;
				float num = Mathf.Max(col.playerHitForce, VoidFall.KnockbackForce.Value);
				Vector3 val2 = normalized2 * num;
				Vector3 val3 = Vector3.up * (num * VoidFall.UpBoost.Value);
				Vector3 force = val2 + val3;
				((MonoBehaviour)p).StartCoroutine(ApplyForceNextFixed(rb, force));
				p.tumble.TumbleOverrideTime(VoidFall.TumbleTime.Value);
			}
		}

		[IteratorStateMachine(typeof(<ApplyForceNextFixed>d__5))]
		private static IEnumerator ApplyForceNextFixed(Rigidbody rb, Vector3 force)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ApplyForceNextFixed>d__5(0)
			{
				rb = rb,
				force = force
			};
		}

		internal static void TeleportToTruck(PlayerAvatar p)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = ((Component)TruckSafetySpawnPoint.instance).transform;
			float value = VoidFall.TruckTeleportOffsetY.Value;
			Vector3 val = transform.position + Vector3.up * value;
			p.tumble.physGrabObject.Teleport(val, transform.rotation);
			p.tumble.TumbleOverrideTime(VoidFall.TumbleTime.Value);
		}
	}
}