FogMod
A dark fog rolls in once per moon cycle. A tentacle stalks the most isolated player, smashes through doors and drags its victim away. Light drives it back. Every escape makes it angrier.FogMod
Once every moon cycle (every 5 levels) a thick, dark fog rolls in over the whole map, on a random level - never on a moon change.
Something lives in the fog
- Now and then a tentacle wakes up far away and hunts down the most isolated player. Stick together.
- It creeps the last stretch, then strikes.
- Run, and it lunges.
- Once it catches you it coils around you and drags you roughly halfway through the level, clumsily slamming you into walls and ceilings on the way.
- You never see what it belongs to.
- It hates light. Shine a flashlight on it and it backs off; keep it lit and it gives up. Light it while it holds someone and it lets go.
- It moves through corridors, not through walls. Doors don't stop it, and anything in its way gets smashed, including your loot.
- Teammates can save you: two players holding the victim with their grab beams for 1.5 seconds make it let go.
- The truck is safe.
- Every time you escape it, it gets angrier: faster, twitchier, more stubborn against light, it drags its victims faster and it comes back sooner. It calms down once it gets someone.
- No other monsters spawn on fog levels. It is alone. With you.
Configuration
BepInEx/config/kinglir.fogmod.cfg: fog distance, colour, darkness, fade-in time and all tentacle settings (delays, speed, clumsiness, escalation per return, rescue).
All players need the mod.
Part of the KingLir Community mods. Requires KingLirCore (installed automatically).
