R.E.P.O.
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RepoLimbMod

Hard hits rip off arms and legs. No UI, no warnings: you only notice through the handicap, or when your friends tell you.

How it works

  • A single hit dealing at least 20 % of your max health removes the limb in the hit zone.
  • Upper body hit = arm, lower body hit = leg. Left/right is decided by which side the hit came from.
  • Damage without a hit position (e.g. fall damage) never removes limbs.
  • A lost limb drops as a grabbable object. Pick up your own limb with the grab beam and press interact (E) to reattach it - a prompt shows when you hold it. Holding someone else's part shows whose it is.
  • All limbs are restored when the team reaches the shop. Limbs lost on an earlier level are gone until then.

Death

  • You no longer explode. Your body falls apart into torso, arms and legs, all grabbable.
  • The head detaches and works exactly like in the base game.
  • When revived you get your torso back plus one random arm and one random leg. Find the rest and reattach them the same way.

Effects

Lost Effect
One leg 60 % speed, no sprint, 60 % jump
Both legs Forced crouch, extra slow, no jump, no sprint
One arm 50 % grab strength, cannot rotate grabbed objects
Both arms Cannot grab

Configuration

BepInEx/config/kinglir.repolimbmod.cfg (created on first launch). All thresholds and multipliers are adjustable.

Multiplayer

Every player needs the mod. Limb state is synced via Photon events (event code 151).

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