using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("KombuchaMooch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FYIP")]
[assembly: AssemblyTitle("FYIP")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FYIP
{
[HarmonyPatch(typeof(EnemyDirector))]
internal static class EnemyDirectorPatch
{
private static List<string> disabledMonsterNames = new List<string>();
private static bool fyipExplanationShown = false;
private static string fyipExplanation = "(added to disabled monster list)";
private static string cleanEnemyName(string dirtyName)
{
return dirtyName.Split('-').Last().Trim();
}
private static void prepareConfig(int level, List<EnemySetup> enemies)
{
foreach (EnemySetup enemy in enemies)
{
string text = cleanEnemyName(((Object)enemy).name);
ConfigEntry<bool> val = ((BaseUnityPlugin)FYIP.Instance).Config.Bind<bool>($"Level {level} Monsters", text, true, (ConfigDescription)null);
if (!val.Value)
{
string text2 = (fyipExplanationShown ? "" : fyipExplanation);
FYIP.Logger.LogInfo((object)("F '" + text + "' in particular " + text2));
disabledMonsterNames.Add(text);
fyipExplanationShown = true;
}
}
}
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void Start_Postfix(EnemyDirector __instance)
{
FYIP.Logger.LogInfo((object)"Loading F.Y.I.P. config...");
List<EnemySetup> enemies = __instance.enemiesDifficulty1.OrderBy((EnemySetup e) => cleanEnemyName(((Object)e).name)).ToList();
List<EnemySetup> enemies2 = __instance.enemiesDifficulty2.OrderBy((EnemySetup e) => cleanEnemyName(((Object)e).name)).ToList();
List<EnemySetup> enemies3 = __instance.enemiesDifficulty3.OrderBy((EnemySetup e) => cleanEnemyName(((Object)e).name)).ToList();
prepareConfig(1, enemies);
prepareConfig(2, enemies2);
prepareConfig(3, enemies3);
int num = __instance.enemiesDifficulty1.Count + __instance.enemiesDifficulty2.Count + __instance.enemiesDifficulty3.Count;
if (disabledMonsterNames.Count > 0)
{
__instance.enemiesDifficulty1 = __instance.enemiesDifficulty1.Where((EnemySetup enemySetup) => !disabledMonsterNames.Contains(cleanEnemyName(((Object)enemySetup).name))).ToList();
__instance.enemiesDifficulty2 = __instance.enemiesDifficulty2.Where((EnemySetup enemySetup) => !disabledMonsterNames.Contains(cleanEnemyName(((Object)enemySetup).name))).ToList();
__instance.enemiesDifficulty3 = __instance.enemiesDifficulty3.Where((EnemySetup enemySetup) => !disabledMonsterNames.Contains(cleanEnemyName(((Object)enemySetup).name))).ToList();
int num2 = __instance.enemiesDifficulty1.Count + __instance.enemiesDifficulty2.Count + __instance.enemiesDifficulty3.Count;
int num3 = num - num2;
FYIP.Logger.LogInfo((object)$"{num3} disabled enemies removed from spawn list");
}
else
{
FYIP.Logger.LogInfo((object)"No disabled enemies to remove.");
}
}
}
[BepInPlugin("KombuchaMooch.FYIP", "F.Y.I.P.", "1.0")]
public class FYIP : BaseUnityPlugin
{
internal static FYIP Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Logger.LogInfo((object)"Initializing F.Y.I.P...");
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Logger.LogInfo((object)"Patching started...");
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}