FYIP.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("KombuchaMooch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FYIP")]
[assembly: AssemblyTitle("FYIP")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FYIP
{
	[HarmonyPatch(typeof(EnemyDirector))]
	internal static class EnemyDirectorPatch
	{
		private static List<string> disabledMonsterNames = new List<string>();

		private static bool fyipExplanationShown = false;

		private static string fyipExplanation = "(added to disabled monster list)";

		private static string cleanEnemyName(string dirtyName)
		{
			return dirtyName.Split('-').Last().Trim();
		}

		private static void prepareConfig(int level, List<EnemySetup> enemies)
		{
			foreach (EnemySetup enemy in enemies)
			{
				string text = cleanEnemyName(((Object)enemy).name);
				ConfigEntry<bool> val = ((BaseUnityPlugin)FYIP.Instance).Config.Bind<bool>($"Level {level} Monsters", text, true, (ConfigDescription)null);
				if (!val.Value)
				{
					string text2 = (fyipExplanationShown ? "" : fyipExplanation);
					FYIP.Logger.LogInfo((object)("F '" + text + "' in particular " + text2));
					disabledMonsterNames.Add(text);
					fyipExplanationShown = true;
				}
			}
		}

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void Start_Postfix(EnemyDirector __instance)
		{
			FYIP.Logger.LogInfo((object)"Loading F.Y.I.P. config...");
			List<EnemySetup> enemies = __instance.enemiesDifficulty1.OrderBy((EnemySetup e) => cleanEnemyName(((Object)e).name)).ToList();
			List<EnemySetup> enemies2 = __instance.enemiesDifficulty2.OrderBy((EnemySetup e) => cleanEnemyName(((Object)e).name)).ToList();
			List<EnemySetup> enemies3 = __instance.enemiesDifficulty3.OrderBy((EnemySetup e) => cleanEnemyName(((Object)e).name)).ToList();
			prepareConfig(1, enemies);
			prepareConfig(2, enemies2);
			prepareConfig(3, enemies3);
			int num = __instance.enemiesDifficulty1.Count + __instance.enemiesDifficulty2.Count + __instance.enemiesDifficulty3.Count;
			if (disabledMonsterNames.Count > 0)
			{
				__instance.enemiesDifficulty1 = __instance.enemiesDifficulty1.Where((EnemySetup enemySetup) => !disabledMonsterNames.Contains(cleanEnemyName(((Object)enemySetup).name))).ToList();
				__instance.enemiesDifficulty2 = __instance.enemiesDifficulty2.Where((EnemySetup enemySetup) => !disabledMonsterNames.Contains(cleanEnemyName(((Object)enemySetup).name))).ToList();
				__instance.enemiesDifficulty3 = __instance.enemiesDifficulty3.Where((EnemySetup enemySetup) => !disabledMonsterNames.Contains(cleanEnemyName(((Object)enemySetup).name))).ToList();
				int num2 = __instance.enemiesDifficulty1.Count + __instance.enemiesDifficulty2.Count + __instance.enemiesDifficulty3.Count;
				int num3 = num - num2;
				FYIP.Logger.LogInfo((object)$"{num3} disabled enemies removed from spawn list");
			}
			else
			{
				FYIP.Logger.LogInfo((object)"No disabled enemies to remove.");
			}
		}
	}
	[BepInPlugin("KombuchaMooch.FYIP", "F.Y.I.P.", "1.0")]
	public class FYIP : BaseUnityPlugin
	{
		internal static FYIP Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Logger.LogInfo((object)"Initializing F.Y.I.P...");
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Logger.LogInfo((object)"Patching started...");
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}