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Decompiled source of FYIP v1.0.0
FYIP.dll
Decompiled 2 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("KombuchaMooch")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FYIP")] [assembly: AssemblyTitle("FYIP")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FYIP { [HarmonyPatch(typeof(EnemyDirector))] internal static class EnemyDirectorPatch { private static List<string> disabledMonsterNames = new List<string>(); private static bool fyipExplanationShown = false; private static string fyipExplanation = "(added to disabled monster list)"; private static string cleanEnemyName(string dirtyName) { return dirtyName.Split('-').Last().Trim(); } private static void prepareConfig(int level, List<EnemySetup> enemies) { foreach (EnemySetup enemy in enemies) { string text = cleanEnemyName(((Object)enemy).name); ConfigEntry<bool> val = ((BaseUnityPlugin)FYIP.Instance).Config.Bind<bool>($"Level {level} Monsters", text, true, (ConfigDescription)null); if (!val.Value) { string text2 = (fyipExplanationShown ? "" : fyipExplanation); FYIP.Logger.LogInfo((object)("F '" + text + "' in particular " + text2)); disabledMonsterNames.Add(text); fyipExplanationShown = true; } } } [HarmonyPatch("Start")] [HarmonyPostfix] public static void Start_Postfix(EnemyDirector __instance) { FYIP.Logger.LogInfo((object)"Loading F.Y.I.P. config..."); List<EnemySetup> enemies = __instance.enemiesDifficulty1.OrderBy((EnemySetup e) => cleanEnemyName(((Object)e).name)).ToList(); List<EnemySetup> enemies2 = __instance.enemiesDifficulty2.OrderBy((EnemySetup e) => cleanEnemyName(((Object)e).name)).ToList(); List<EnemySetup> enemies3 = __instance.enemiesDifficulty3.OrderBy((EnemySetup e) => cleanEnemyName(((Object)e).name)).ToList(); prepareConfig(1, enemies); prepareConfig(2, enemies2); prepareConfig(3, enemies3); int num = __instance.enemiesDifficulty1.Count + __instance.enemiesDifficulty2.Count + __instance.enemiesDifficulty3.Count; if (disabledMonsterNames.Count > 0) { __instance.enemiesDifficulty1 = __instance.enemiesDifficulty1.Where((EnemySetup enemySetup) => !disabledMonsterNames.Contains(cleanEnemyName(((Object)enemySetup).name))).ToList(); __instance.enemiesDifficulty2 = __instance.enemiesDifficulty2.Where((EnemySetup enemySetup) => !disabledMonsterNames.Contains(cleanEnemyName(((Object)enemySetup).name))).ToList(); __instance.enemiesDifficulty3 = __instance.enemiesDifficulty3.Where((EnemySetup enemySetup) => !disabledMonsterNames.Contains(cleanEnemyName(((Object)enemySetup).name))).ToList(); int num2 = __instance.enemiesDifficulty1.Count + __instance.enemiesDifficulty2.Count + __instance.enemiesDifficulty3.Count; int num3 = num - num2; FYIP.Logger.LogInfo((object)$"{num3} disabled enemies removed from spawn list"); } else { FYIP.Logger.LogInfo((object)"No disabled enemies to remove."); } } } [BepInPlugin("KombuchaMooch.FYIP", "F.Y.I.P.", "1.0")] public class FYIP : BaseUnityPlugin { internal static FYIP Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Logger.LogInfo((object)"Initializing F.Y.I.P..."); Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Logger.LogInfo((object)"Patching started..."); Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }