🛠️ UPDATE INSTRUCTIONS 🛠️
Check the Changelog for removed mods before updating.
You can delete or uninstall previous mods that were removed from the ModPack after updating or reinstall the ModPack on a new profile.
ModPack updates doesn't automatically uninstall the removed mods.
Clean mod cache to free space for uninstalled mods in an existing profile.
🎮 Controls & Hotkeys ⌨️
- Open the Skill Page: Press
P
- Select a Skill: Press
1, 2, or 3 to switch between Holy Aura, Heal, and Holy Wall.
- Activate the Skill: Press your Activate Skill hotkey (default is
R) while in-game to use the selected skill.

-
FreecamSpectate
Press Z to Freecam while dead.
-
TootFloot
When holding an ocarina, use your keyboard to play it.

- ExtensiveQoL
Hold
K to show list.
If something breaks and you are stuck with black box on the screen, Hold Right CTRL and press Backspace
- IRS
Press
B to put valuables in bag.
Press M to drop bagged valuables.
Press F3 to open IRS Hud.
Recommend changing hotkeys in Mods menu in-game.
📑 Console Issues 📑
Valuable Mods update quite often. When those Mods are updated, new Valuables are added or fixed. Unfortunately, one of the Valuable Mods has broken the ability for me to properly count Modded Valuable in Console. I resolved this previously by finding out which Mod was causing it, but now it's gotten a lot more difficult since more has updated at the same time. It's no longer my responsibility to fix it.
Exception occured while invoking event: System.ArgumentException: Cannot use any of the following characters in section and key names: = \n \t \ " ' [ ]
Parameter name: section
📝 Known issues 📝
This ModPack is mostly stable while I've used it during my playthrough. but I've found some bugs i'd like to address here.
- When loading specific Levels during a long playthrough, the game throws a KeyNotFoundException Error for both the Host and other players. Requires restarting
- Some modded Valuables can't be grabbed in Levels.
- Some modded Valuables will spawn inside a corner or wall of a specific level, making it difficult to grab.
- Some modded Valuables can't get extracted.
- Some Audio mods won't play or, in rare cases, play distorted Audio instead.
- Some Audio mods are too loud. Headphone users must adjust their volumes.
- MoreHead mod throws an Exception error to Console but still works.
- Some Cosmetics won't enable unless it's disabled, then re-enabled.
- Some Cosmetics may be missing.
- Some Valuables in rare cases, may be missing due to the same name existing for another Valuable. Which causes a duplication error.
- Pumpkin Valuable sometimes has broken collision.
- Sauger Monster is immortal. Stays alive after being thrown into a pit; doesn't respawn.
- Some Monsters will get stuck in specific Levels.
- Dying in Shop causes some players to respawn back to truck.
- Player will be sent to the sky after dying in Shop.
- Player needs to Self Destruct in Shop while falling from the sky to respawn.
- FNAF2Sightings Audio sometimes doesn't play in-game.
- Some mods are incompatible in SinglePlayer.
- Some prefabs have pathfinding errors.
- Some prefabs are missing specific shaders or materials.
- Some valuables will become heavier in cart.
- Cart may desync movement depending on the connection between Player and Host, causing some valuables to bounce off the cart.
- Some Levels will lag when there is too many particles or Valuables.
- Some modded Levels will be missing walls.