Changelog
1.1.0 — More Events
This update is all about variety: the mod went from a single fixed spin to a full modular event system with 43 different outcomes across four categories — Lucky, Unlucky, Chaotic, and (in Private edition) Wacky.
Highlights:
- Permanent player upgrades — a lucky block can now hand out things like extra sprint speed, extra jump, more stamina, more health, stronger/longer grabs
- World-changing events — teleport every enemy to you (or away from everyone), swap every player's position, send loot flying across the map, trigger a meteor shower, shift the extraction quota up or down, and more
- Private-edition-only chaos — blackouts, low gravity, rainbow lighting, tiny/giant players, dance parties, and other effects that need everyone in the lobby to have the mod
- Every event is configurable — enable/disable any event individually and tune how often it shows up, right from the config file
- Recent-events log added to the in-game debug window, so you can see what just happened
- Fixed: events that teleport a player now actually move them, instead of the game snapping them back
1.0.0 — Initial Release
First release. Lucky Blocks spawn throughout each level — break one for a random outcome: a valuable, an item, a monster, a potion, an explosive, or a chain of more lucky blocks. Available in Public (host-only) and Private (everyone needs the mod) editions.