R.E.P.O.
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Details

Latest version
1.2.1
Last Updated
First Uploaded
Downloads
10.7K
Likes
4
Size
12MB
Dependants

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[1.2.1] - 2026-10-06

Fixed

  • Fixed a minor line-of-sight issue with the Witch.

Changed

  • Optimized the particle effects that play after the Witch dies.

[1.2.0] - 2026-09-27

Fixed

  • Fixed the Witch freezing in place whenever the game tried to despawn her. Instead of disappearing she would stand there stunned, unable to move or attack, still visible and killable — and because her despawn never completed, she could never respawn for the rest of the level.
  • Fixed her line of sight being checked from a point above her head instead of from her eyes.

Added

  • Bat swarm effect — when the Witch dies or despawns, she bursts into a flock of bats that scatter in all directions, flap away and fade out, with sound.

[1.1.0] - 2026-09-23

Fixed

  • Fixed potions desyncing from the Witch's body when she moved during a throw.
  • Fixed her potions being unable to pop Birthday Boy's balloons.
  • Fixed the Witch attempting to throw potions while facing away from the player — both while disengaging and before she has noticed them.
  • Fixed the potion still flying out when she was stunned right after the throw was triggered.
  • Fixed an abnormally wide vision cone.

Changed

  • The landing indicator now appears 0.5s before the throw instead of 1s. The Witch is briefly immobilized during that window.
  • Being hit by a poison potion while already poisoned now refreshes the poison duration instead of having no effect.

Added

  • Potions now also damage other enemies. Damage potions deal 25 to enemies (players still take 50); poison potions affect enemies exactly as they do players.
  • New config option: show or hide the landing indicator circle.

Notes

  • When reporting a bug, please include a precise description of what happened and your log file. A screen recording helps but is optional.

[1.0.2] - 2026-09-05

Fixed

  • Fixed a multiplayer warning caused by assigning velocity to a kinematic potion Rigidbody on remote clients.

Notes

  • This update keeps the same gameplay features and configuration defaults as version 1.0.0.

[1.0.1] - 2026-09-04

Fixed

  • Fixed repeated network prefab registration warnings when multiple Witches were spawned in the same session.
  • Network prefabs are now reused after their first registration instead of being registered again for every Witch.

[1.0.0] - 2026-09-03

Added

  • Minecraft Witch enemy (250 HP, built on the Bomb Thrower base)
  • Potion throwing — Damage Potion (50 damage) and Poison Potion (4 damage/sec for 20s, can't kill), 1:1 random
  • Parabolic potion trajectory with a landing indicator circle (red/green)
  • Self-heal (60 HP every 8s when below max HP, interrupted while stunned)
  • Heal Potion item drop on death (30% drop rate, heals 60 HP)
  • Custom sounds: notice, ambient, hurt, death, drink, throw
  • Glass-shatter sound on potion break
  • Hit flash (red) on taking damage
  • Potion coloring (damage rose #A9656A / poison green #87A363)
  • Potions block bullets
  • Poison screen vignette (green) and poison particles while debuffed
  • BepInEx config support (8 configurable options)
  • Multiplayer sync (potions, drops, sounds, and visual effects)

Notes

  • Initial release. If you encounter any issues or bugs, feel free to reach out. (Contact: [email protected])
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