using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using NoOvercharge.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("No Overcharge")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("No Overcharge")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c5581b2b-2c8c-4d02-bc96-154aeaef8cae")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoOvercharge
{
[BepInPlugin("Lazarus.noovercharge", "No Overcharge", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string modGUID = "Lazarus.noovercharge";
public const string modName = "No Overcharge";
public const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Lazarus.noovercharge");
public void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"John 11:11!");
((BaseUnityPlugin)this).Logger.LogInfo((object)"WAKEY WAKEY!");
((BaseUnityPlugin)this).Logger.LogInfo((object)"NoOvercharge mod loaded! Disabling Overcharge mechanic.");
harmony.PatchAll(typeof(NoOverchargePatch));
}
}
}
namespace NoOvercharge.Patches
{
[HarmonyPatch(typeof(PlayerController))]
internal class NoOverchargePatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Patch(ref bool ___DebugDisableOvercharge)
{
___DebugDisableOvercharge = true;
Debug.Log((object)"NoOvercharge: Set DebugDisableOvercharge to true");
}
}
}