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Decompiled source of NoOvercharge v1.0.0
No Overcharge.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using NoOvercharge.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("No Overcharge")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("No Overcharge")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c5581b2b-2c8c-4d02-bc96-154aeaef8cae")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoOvercharge { [BepInPlugin("Lazarus.noovercharge", "No Overcharge", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string modGUID = "Lazarus.noovercharge"; public const string modName = "No Overcharge"; public const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Lazarus.noovercharge"); public void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"John 11:11!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"WAKEY WAKEY!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"NoOvercharge mod loaded! Disabling Overcharge mechanic."); harmony.PatchAll(typeof(NoOverchargePatch)); } } } namespace NoOvercharge.Patches { [HarmonyPatch(typeof(PlayerController))] internal class NoOverchargePatch { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void Patch(ref bool ___DebugDisableOvercharge) { ___DebugDisableOvercharge = true; Debug.Log((object)"NoOvercharge: Set DebugDisableOvercharge to true"); } } }