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LetMeSoloThem
Solo-rebalance for R.E.P.O.: spawn grace, Spare Chassis self-revive, Solo Sword + Tranq starter kit, configurable damage scaling.
| Last updated | 16 hours ago |
| Total downloads | 795 |
| Total rating | 0 |
| Categories | Mods Weapons Client-side AI Generated |
| Dependency string | LetMeSoloDev-LetMeSoloThem-0.3.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Let me Solo Them
A solo-rebalance mod for R.E.P.O. (Semiwork, 2025). Named after the Elden Ring "Let Me Solo Her" meme — gives the lone player a fighting chance.
Every gameplay value is exposed as a config entry. Tune to taste.
Features
- Spawn Grace — Forces a configurable grace timer (default 105s) at the start of every solo level before enemies start spawning.
- Spare Chassis self-revive — Free extra-lives system. Configurable starting lives, per-level grants, respawn location, and HP-on-revive. Includes a zero-HP backup that catches self-destruct edge cases the vanilla death pipeline misses.
- Solo Sword + Tranq starter kit — Spawns an unlimited-durability sword and a tranq gun in front of you at level start. Both are configurable (damage %, stun duration, fire rate, spawn location).
- Solo Damage Multiplier — Scales player-incoming damage by lobby size. Defaults: solo 0.5×, duo 0.75×, trio 0.9×, quad 1.0× (vanilla).
- On-screen HUD — Shows the grace countdown and chassis state.
Installation
- Install BepInEx 5.4 for R.E.P.O.
- Drop
LetMeSoloThem.dllintoBepInEx/plugins/. - Launch the game once to generate
BepInEx/config/com.pogwas.letmesolothem.cfg, then edit it to taste — or use REPOConfig for an in-game UI.
Configuration sections
| Section | What it controls |
|---|---|
Spawn Grace |
Solo grace-timer length and override-vs-floor mode |
HUD |
Toggle and font size of the on-screen HUD |
Self-Revive |
Spare Chassis system: lives, HP%, respawn location, MP behavior, zero-HP backup |
Solo Sword |
Sword grant, damage %, spawn location |
Solo Tranq |
Tranq gun grant, stun duration, fire rate |
Solo Damage |
Player-count-keyed damage multipliers (solo/duo/trio/quad) |
Bug reports
Please open an Issue and include:
- R.E.P.O. game version
- Mod version
- Your
BepInEx/LogOutput.log(or the relevant ~50 lines around the bug) - Other plugins installed
- Steps to reproduce
Changelog
0.3.1
Compatibility fixes for the R.E.P.O. Cosmetics Update (game v0.4.x), which changed how the vanilla death pipeline interacts with the HUD, audio mixer, and inventory. In v0.3.0 the Spare Chassis revive would short-circuit the death pipeline before its tail-end cleanup ran, leaving three things broken after self-revive:
- Audio cutout — most 3D positional audio (footsteps, ambience, enemies, items, cart) went silent post-revive. The death pipeline transitions the audio mixer snapshot to
Spectate, andGameDirector.gameStateMainis empty — nothing restores the snapshot on the Death→Main transition. Vanilla restores it viaPlayerVoiceChat.ToggleMixer(false), butvoiceChatis null in singleplayer, so the restoration path can't fire. v0.3.1 callsAudioManager.SetSoundSnapshot(On)directly. - Inventory drop on death — the Cosmetics Update added a new solo branch to
PlayerAvatar.PlayerDeathDonethat callsInventory.ForceUnequip()unconditionally, dropping every hotbar item at the player's position. v0.3.1 adds a Harmony Prefix onInventory.ForceUnequipthat skips the drop when a chassis revive is incoming. - HUD vanishes —
GameDirector.gameStateDeathSetActive(false)s the HUD parent GameObject (health bar, hotbar icons, haul total, crosshair, and the floating $ tags above grabbed valuables). The matchingHUD.Show()only fires after the full death-freeze countdown, which our revive interrupts. v0.3.1 callsHUD.Show()in the custom revive flow.
0.3.0
Initial Thunderstore release. Spawn grace, Spare Chassis self-revive, Solo Sword + Tranq starter kit, Solo Damage Multiplier, on-screen HUD.
License
MIT — see LICENSE.