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Wesleys Enemies

Adds a few new enemies

CHANGELOG

v1.3.3

  • Small fix for voodoo

v1.3.2

  • Fixed some misc things

v1.3.0

  • Added Voodoo
  • Added The voodoo doll valuable
  • Fixed soldier not being able to get hurt from impact
  • Made the roaster's ambience slightly quieter
  • Slight change to the soldiers gun visuals and sounds
  • Some optimisations

v1.2.4

  • The destroyer is now much more powerful
  • Droids and Destroyers, when passive, will no longer see you while crouching
  • Destroyers are now able to notice you easier
  • Droids and Destroyers will now lose interest slightly faster
  • Droids and Destroyers will immediately walk away when they are no longer interested in you instead of idling
  • Destroyers eyes will now emit light when transformed
  • Grabbing or interacting with the soldier will now aggro him
  • 2 lost destroyer group is now really rare
  • Basically, don't set off the destroyer.. which is easier now

v1.2.3

  • Soldier ghost vanish effects are now networked properly
  • Misc fixes

v1.2.0

  • Added a rare hunter variant "The Soldier" with a unique ability to accommodate the release of Redfield Bunker
  • Droid and Destroyers now have a smaller vision range
  • Droid enemy groups are now more rare
  • Fixed some of other stuff I don't remember

v1.1.9

  • Fixed several things

v1.1.8

  • Fixed a stun issue introduced by my fix for a stun issue with Droids and Destroyers

v1.1.7

  • Stunned enemies are now heavier
  • Fixed a stun issue with Droids and Destroyers (hopefully)

v1.1.5

  • Droids and Destroyers have a new attack
  • Droids and Destroyers will now turn to you when they follow you
  • Droids and Destroyers now have a turning animation similar to players
  • Droids and Destroyers can no longer see you when you're tumbled
  • Destroyer now has near music
  • Fixed respawned Droids looking weird when killed during their stunned animation
  • Fixed enemies not despawning after a certain period of time

v1.1.4

  • Fixed a small issue relating to droid colors

v1.1.3

  • Enemies now work in singleplayer
  • Made the Droid bullets slightly more yellow
  • Destroyer is now more accurate than the Droid
  • Gusher and Roaster now deal less damage against other enemies

v1.1.2

  • Droid and Destroyer will no longer melt other enemies
  • Droid is now difficulty 3
  • Updated the attack audio and bullet effects on the Destroyer
  • Made the 3 Droid enemy group more rare
  • Made the 2 Droid enemy group slightly more rare
  • Fixed death effects
  • Fixed enemies not dying instantly
  • Fixed enemies respawning invisible
  • Gusher now uses the death sound
  • Some other small adjustments
  • I feel like I'm forgetting about something important but it's probably fine

v1.1.1

  • Readme update

v1.1.0

  • Added the Droid
  • Added the Destroyer
  • Added global attack sounds
  • Adjusted the death particle and animations
  • Adjusted the balancing of the Gusher
  • The Gusher and the Roaster will now attack when damaged too much
  • Added enemy groups for the Gusher and the Roaster
    • The Gusher can now spawn in groups of 2 and 4
    • The Roaster can now spawn in a group of 2
  • Fixed the enemies not being able to climb stairs most of the time
  • Fixed the enemies not being able to respawn
  • Some other stuff I forgot

v1.0.2

  • Fixed my pretty big whoopsie

v1.0.1

  • Made the enemies more common

v1.0.0

  • Initial release