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Decompiled source of Wesleys Valuables v1.0.4
WesleysItemProj.dll
Decompiled 5 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using REPOLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Magic_Wesley")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyCopyright("Copyright © 2025 Magic_Wesley")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("WesleysItemProj")] [assembly: AssemblyTitle("WesleysItemProj")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WesleysItemProj { [BepInPlugin("MagicWesley.WesleysItems", "WesleysItems", "0.2.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class WesleysItems : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); string text = Path.Combine(directoryName, "wesleysitems_itemprefabs"); AssetBundle val = AssetBundle.LoadFromFile(text); GameObject val2 = val.LoadAsset<GameObject>("BeholdersEye"); GameObject val3 = val.LoadAsset<GameObject>("BiomontyDisplay"); GameObject val4 = val.LoadAsset<GameObject>("Pickle"); GameObject val5 = val.LoadAsset<GameObject>("PickleJar"); GameObject val6 = val.LoadAsset<GameObject>("SpikyEye"); GameObject val7 = val.LoadAsset<GameObject>("BananaHolder"); GameObject val8 = val.LoadAsset<GameObject>("Webley"); GameObject val9 = val.LoadAsset<GameObject>("Saphire"); List<string> list = new List<string> { "Valuables - Arctic" }; List<string> list2 = new List<string> { "Valuables - Wizard", "Valuables - Manor" }; List<string> list3 = new List<string> { "Valuables - Manor" }; List<string> list4 = new List<string> { "Valuables - Generic" }; Valuables.RegisterValuable(val2, list2); Valuables.RegisterValuable(val3, list2); Valuables.RegisterValuable(val4, list4); Valuables.RegisterValuable(val5, list4); Valuables.RegisterValuable(val6, list2); Valuables.RegisterValuable(val7, list3); Valuables.RegisterValuable(val8, list4); Valuables.RegisterValuable(val9, list); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "WesleysItemProj"; public const string PLUGIN_NAME = "WesleysItemProj"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }