SaveMaster
Host-side R.E.P.O. checkpoint save manager with F7 saves, death checkpoint reload, rename/delete/load tools, quick load, and vanilla delete protection. Future plan: exact player-state saving beyond the latest checkpoint.SaveMaster
Host-side save manager for R.E.P.O.
Press F7 in-game to open SaveMaster. The manager lets the host create a new save from the current checkpoint, load saves, restore the newest or oldest backup before loading, clone saves, rename saves, and delete saves with confirmation.
Press F9 to quick-load the current save.
BepInEx Requirement
Current R.E.P.O. builds can destroy visible BepInEx plugin components during startup. Set HideManagerGameObject = true in BepInEx/config/BepInEx.cfg if hotkeys or menus do not run.
Features
- Blocks vanilla save deletion by default, including the normal delete-after-loss flow.
- Automatically reloads the current checkpoint when everyone dies.
- Creates a new save slot from the current checkpoint at any point in a run.
- Loads the latest save state, the newest backup checkpoint, or the oldest backup checkpoint.
- Keeps a
SAVEMASTERsafety copy before replacing a save with a backup restore point. - Renames save display names without changing the save folder ID.
- Allows unlimited new-game creation through the vanilla save menu.
- Works in singleplayer or for the multiplayer host. Clients do not need it.
Controls
F7: Open or close SaveMaster.F9: Quick-load the current save.ESC: Close dialogs or the manager.
Config
Config is generated at BepInEx/config/MechGaming.REPO.SaveMaster.cfg.
ManagerKey: Save manager hotkey. Default:F7.QuickLoadKey: Quick-load hotkey. Default:F9.EnableQuickLoad: Enable or disable quick load.AutoLoadCheckpointOnDeath: Reload the current checkpoint when everyone dies. Default:true.PreventGameDeletes: Block vanilla save deletion. Default:true.AllowManagerDeletes: Allow confirmed deletes from SaveMaster. Default:true.
Notes
Backup restore buttons overwrite the save's main .es3 with the selected backup before loading. SaveMaster first copies the previous main file to a hidden SAVEMASTER safety file in that save folder.
SaveMaster is currently checkpoint-only. A future plan is to explore true player-state saving beyond the latest checkpoint, but this release does not preserve exact player position or live level state.
