R.E.P.O.
Install

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Dependency string
MechGaming-SaveMaster-1.1.3
Dependants

SaveMaster

Host-side save manager for R.E.P.O.

Press F7 in-game to open SaveMaster. The manager lets the host create a new save from the current checkpoint, load saves, restore the newest or oldest backup before loading, clone saves, rename saves, and delete saves with confirmation.

Press F9 to quick-load the current save.

BepInEx Requirement

Current R.E.P.O. builds can destroy visible BepInEx plugin components during startup. Set HideManagerGameObject = true in BepInEx/config/BepInEx.cfg if hotkeys or menus do not run.

Features

  • Blocks vanilla save deletion by default, including the normal delete-after-loss flow.
  • Automatically reloads the current checkpoint when everyone dies.
  • Creates a new save slot from the current checkpoint at any point in a run.
  • Loads the latest save state, the newest backup checkpoint, or the oldest backup checkpoint.
  • Keeps a SAVEMASTER safety copy before replacing a save with a backup restore point.
  • Renames save display names without changing the save folder ID.
  • Allows unlimited new-game creation through the vanilla save menu.
  • Works in singleplayer or for the multiplayer host. Clients do not need it.

Controls

  • F7: Open or close SaveMaster.
  • F9: Quick-load the current save.
  • ESC: Close dialogs or the manager.

Config

Config is generated at BepInEx/config/MechGaming.REPO.SaveMaster.cfg.

  • ManagerKey: Save manager hotkey. Default: F7.
  • QuickLoadKey: Quick-load hotkey. Default: F9.
  • EnableQuickLoad: Enable or disable quick load.
  • AutoLoadCheckpointOnDeath: Reload the current checkpoint when everyone dies. Default: true.
  • PreventGameDeletes: Block vanilla save deletion. Default: true.
  • AllowManagerDeletes: Allow confirmed deletes from SaveMaster. Default: true.

Notes

Backup restore buttons overwrite the save's main .es3 with the selected backup before loading. SaveMaster first copies the previous main file to a hidden SAVEMASTER safety file in that save folder.

SaveMaster is currently checkpoint-only. A future plan is to explore true player-state saving beyond the latest checkpoint, but this release does not preserve exact player position or live level state.

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