Whole-room discovered/total map counters, including high shelves and vertical rooms. Shows ? when totals cannot be verified. Sold, cart, boxed and destroyed tracking for R.E.P.O. 0.5.1.
Fix high shelves and tall rooms being split into separate inventories every four metres. Count each authored room across its full height, with the same whole-room total visible on its relevant map layers.
Keep genuine upstairs/downstairs rooms separate; use exact 3D containment before bounded shelf ownership and prefer vertical proximity over stale room hints.
Include real inactive valuables from the game's started-entity registry and inactive room geometry, while excluding unused cached module geometry and prefab alternatives.
Verify initial inventory coverage using the game's spawn target and start count. Show x/? when local inventory or room ownership is incomplete, including unsupported late-join gaps; unknown totals never display green completion.
Keep genuine runtime additions, sales, destruction, and movement live. Discovering an existing valuable does not increase its room total.
Reduce debug logging to count changes and include inventory coverage diagnostics.
Preserve the supplied artwork unchanged.
1.2.0
Add discovered/total counters over every room on the map's current floor, enabled by default.
Count the game's actual discovered flags, with live updates as valuables move between rooms, enter Valuable Boxes, are sold, or are destroyed.
Keep rooms stable after exploration and count doorway overlaps once. Empty rooms display 0/0.
Draw native map text that follows map rotation and clipping, with colors for incomplete, fully discovered, and empty rooms.
Add an F4 room-counter toggle and configurable map text size.
Preserve the author's original artwork unchanged.
1.1.0
Updated for R.E.P.O. 0.5.1 (Steam build 26407089).
Initialize after local level generation actually finishes, with recovery scans and late-spawn tracking.
Count sales when extraction destroys valuables, rather than when valuables enter the extraction area or extraction can still be cancelled.
Track valuables stored in Valuable Boxes separately; absorption no longer counts as destruction. Handle box extraction and explosion.
Read the game's synchronized cart state and explicit break state; keep temporarily disabled valuables tracked.
Show accurate "Accounted for" progress with separate Sold, In Cart, In Box, and Destroyed counts.
Respect chat/text input when opening F4 settings and disable aiming/movement while settings are open.
Stop repeatedly probing the unavailable legacy input backend on Input System builds; retain the foreground-only Windows fallback.
Deduplicate Discover All markers even when the map is hidden.
Use the author's supplied ValuableTracker artwork as the package icon.
1.0.4
Updated package artwork.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.