Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of BetterFlashlightMod v1.0.2
BetterFlashlightMod.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BetterFlashlightMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BetterFlashlightMod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2e52bccc-96fd-43d8-a121-432cce8f6e58")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BetterFlashlight; [BepInPlugin("Megabyte21.BetterFlashlight", "BetterFlashlight", "1.0.2")] public class BetterFlashlight : BaseUnityPlugin { [HarmonyPatch(typeof(FlashlightController), "LightOn")] public class FlashlightControllerPatch { [HarmonyPostfix] private static void Postfix(FlashlightController __instance) { FieldInfo field = typeof(FlashlightController).GetField("baseIntensity", BindingFlags.Instance | BindingFlags.NonPublic); if (field != null) { float num = (float)field.GetValue(__instance); float num2 = (num *= BrightnessConfig.Value); field.SetValue(__instance, num2); } } } public const string pluginGUID = "Megabyte21.BetterFlashlight"; public const string pluginName = "BetterFlashlight"; public const string pluginVersion = "1.0.2"; public static ConfigEntry<float> BrightnessConfig; internal static ManualLogSource ModLogger; private void Awake() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown ModLogger = ((BaseUnityPlugin)this).Logger; ModLogger.LogInfo((object)"Hello, I am Flashlight"); ModLogger.LogInfo((object)"Setting Flashlight to a bright future"); BrightnessConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Brightness", 3f, new ConfigDescription("Set the brightness of the Flashlight", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 7f), Array.Empty<object>())); Harmony val = new Harmony("Megabyte21.BetterFlashlight"); val.PatchAll(); ModLogger.LogInfo((object)"Harmony patches applied successfully!"); } }