HUD is now hidden in the main menu and created only after R.E.P.O.'s real runStarted state becomes active
Redesigned player cards to match R.E.P.O.'s visual language with neon health readouts, segmented bars, compact typography, glow accents, and a darker low-profile panel
Changed ShowAvatar to disabled by default while keeping it available as an option
Added run-phase diagnostics for mission, lobby, shop, tutorial, and arena states
1.0.5
Fixed the definitive scene-cleanup failure: the HUD controller is now a managed C# object instead of a destroyable Unity scene object
The replaceable Canvas is now an independent persistent root and can be rebuilt safely after cleanup
Limited failed Canvas reconstruction attempts to avoid per-frame log flooding