R.E.P.O.
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Details

Last Updated
First Uploaded
Downloads
387
Likes
1
Size
144KB
Dependency string
MysticTeam-TeammateHealthHUD-1.1.0
Dependants

Changelog

1.1.0

  • HUD is now hidden in the main menu and created only after R.E.P.O.'s real runStarted state becomes active
  • Redesigned player cards to match R.E.P.O.'s visual language with neon health readouts, segmented bars, compact typography, glow accents, and a darker low-profile panel
  • Changed ShowAvatar to disabled by default while keeping it available as an option
  • Added run-phase diagnostics for mission, lobby, shop, tutorial, and arena states

1.0.5

  • Fixed the definitive scene-cleanup failure: the HUD controller is now a managed C# object instead of a destroyable Unity scene object
  • The replaceable Canvas is now an independent persistent root and can be rebuilt safely after cleanup
  • Limited failed Canvas reconstruction attempts to avoid per-frame log flooding

1.0.4

  • Added extensive lifecycle, scene, Canvas, configuration, roster, player-state, card, and heartbeat diagnostics
  • Debug logging now records the full path from entering a scene to rendering each player card
  • Added guarded per-player UI creation errors and roster-source diagnostics

1.0.3

  • Fixed the HUD disappearing because its Canvas was destroyed during R.E.P.O. scene cleanup
  • Added automatic Canvas reconstruction while keeping the persistent controller and player tracker alive
  • Added a clear diagnostic whenever the overlay is restored

1.0.2

  • Added automatic in-game reload when the BepInEx config file is saved externally
  • Configuration changes now apply within half a second without restarting R.E.P.O.
  • Added a global menu/run update hook with per-frame deduplication

1.0.1

  • Fixed the HUD being hidden behind R.E.P.O.'s full-screen render overlay
  • Added a direct local-player fallback for single-player scene transitions
  • Moved HUD ticking to a minimal postfix on the inspected GameDirector.Update method
  • Added one-time diagnostics for loaded configuration and HUD update startup

1.0.0

  • Initial release
  • Added a responsive teammate health HUD
  • Added current and maximum HP with smooth health bars
  • Added player-name and portrait-marker support
  • Added a configurable red dead-player stamp
  • Added automatic join, disconnect, revive, and scene-change handling
  • Added client-side BepInEx configuration and F8 visibility toggle
  • Confirmed operation without custom networking or REPOLib
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