Decompiled source of EnemySpawning v1.1.0

EnemySpawning.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("linkoid")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EnemySpawning")]
[assembly: AssemblyTitle("EnemySpawning")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Nacho.Repo.EnemySpawning
{
	[HarmonyPatch(typeof(ChatManager))]
	internal class ChatManagerPatch
	{
		[HarmonyPatch("MessageSend")]
		[HarmonyPrefix]
		private static void MessageSend_Prefix(ChatManager __instance)
		{
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_022d: Unknown result type (might be due to invalid IL or missing references)
			//IL_027f: Unknown result type (might be due to invalid IL or missing references)
			if (!SemiFunc.IsMasterClient())
			{
				return;
			}
			if (((TMP_Text)__instance.chatText).text.Contains("list modded"))
			{
				foreach (EnemySetup registeredEnemy in Enemies.RegisteredEnemies)
				{
					foreach (GameObject spawnObject in registeredEnemy.spawnObjects)
					{
						EnemySpawning.Logger.LogInfo((object)((Object)spawnObject).name);
					}
				}
			}
			if (!((TMP_Text)__instance.chatText).text.Contains("spawn "))
			{
				return;
			}
			string text = ((TMP_Text)__instance.chatText).text.Replace("<b>|</b>", string.Empty);
			string[] array = text.Split(' ');
			if (array.Length <= 1 || text.Contains("gnome") || text.Contains("bang"))
			{
				return;
			}
			string text2 = string.Join(" ", array.Skip(1));
			string text3 = "Enemies/Enemy - " + text2;
			GameObject val = null;
			foreach (EnemySetup registeredEnemy2 in Enemies.RegisteredEnemies)
			{
				foreach (GameObject spawnObject2 in registeredEnemy2.spawnObjects)
				{
					if (((Object)spawnObject2).name.Contains(text2))
					{
						val = spawnObject2;
					}
				}
			}
			if (!((Object)(object)val != (Object)null) && !Object.op_Implicit((Object)(object)Resources.Load<GameObject>(text3)))
			{
				return;
			}
			if ((Object)(object)val == (Object)null)
			{
				val = Resources.Load<GameObject>(text3);
			}
			EnemySetup val2 = ScriptableObject.CreateInstance<EnemySetup>();
			val2.spawnObjects = new List<GameObject> { val };
			LevelPoint val3 = null;
			float num = 500f;
			foreach (LevelPoint levelPathPoint in LevelGenerator.Instance.LevelPathPoints)
			{
				if (Vector3.Distance(((Component)levelPathPoint).transform.position, ((Component)PlayerController.instance).transform.position) < num)
				{
					val3 = levelPathPoint;
					num = Vector3.Distance(((Component)levelPathPoint).transform.position, ((Component)PlayerController.instance).transform.position);
				}
			}
			if ((Object)(object)val3 != (Object)null)
			{
				EnemySpawning.Instance.AboutToSpawn = true;
				RunManager.instance.EnemiesSpawnedRemoveStart();
				LevelGenerator.Instance.EnemySpawn(val2, ((Component)val3).transform.position);
				EnemyDirector.instance.DebugResult();
				EnemySpawning.Logger.LogInfo((object)(text2 + " spawned"));
				RunManager.instance.EnemiesSpawnedRemoveEnd();
			}
		}
	}
	[BepInPlugin("Nacho.Repo.EnemySpawning", "Enemy Spawning", "1.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class EnemySpawning : BaseUnityPlugin
	{
		internal static EnemySpawning Instance;

		public bool AboutToSpawn;

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		private void Awake()
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
			new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll();
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
		}
	}
	[HarmonyPatch(typeof(SemiFunc))]
	internal class SemiFuncPatch
	{
		[HarmonyPatch("EnemySpawn")]
		[HarmonyPrefix]
		private static bool SemiFunc_Prefix(ref bool __result)
		{
			if (EnemySpawning.Instance.AboutToSpawn)
			{
				__result = true;
				EnemySpawning.Instance.AboutToSpawn = false;
				return false;
			}
			return true;
		}
	}
}