using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("linkoid")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EnemySpawning")]
[assembly: AssemblyTitle("EnemySpawning")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Nacho.Repo.EnemySpawning
{
[HarmonyPatch(typeof(ChatManager))]
internal class ChatManagerPatch
{
[HarmonyPatch("MessageSend")]
[HarmonyPrefix]
private static void MessageSend_Prefix(ChatManager __instance)
{
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_027f: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMasterClient())
{
return;
}
if (((TMP_Text)__instance.chatText).text.Contains("list modded"))
{
foreach (EnemySetup registeredEnemy in Enemies.RegisteredEnemies)
{
foreach (GameObject spawnObject in registeredEnemy.spawnObjects)
{
EnemySpawning.Logger.LogInfo((object)((Object)spawnObject).name);
}
}
}
if (!((TMP_Text)__instance.chatText).text.Contains("spawn "))
{
return;
}
string text = ((TMP_Text)__instance.chatText).text.Replace("<b>|</b>", string.Empty);
string[] array = text.Split(' ');
if (array.Length <= 1 || text.Contains("gnome") || text.Contains("bang"))
{
return;
}
string text2 = string.Join(" ", array.Skip(1));
string text3 = "Enemies/Enemy - " + text2;
GameObject val = null;
foreach (EnemySetup registeredEnemy2 in Enemies.RegisteredEnemies)
{
foreach (GameObject spawnObject2 in registeredEnemy2.spawnObjects)
{
if (((Object)spawnObject2).name.Contains(text2))
{
val = spawnObject2;
}
}
}
if (!((Object)(object)val != (Object)null) && !Object.op_Implicit((Object)(object)Resources.Load<GameObject>(text3)))
{
return;
}
if ((Object)(object)val == (Object)null)
{
val = Resources.Load<GameObject>(text3);
}
EnemySetup val2 = ScriptableObject.CreateInstance<EnemySetup>();
val2.spawnObjects = new List<GameObject> { val };
LevelPoint val3 = null;
float num = 500f;
foreach (LevelPoint levelPathPoint in LevelGenerator.Instance.LevelPathPoints)
{
if (Vector3.Distance(((Component)levelPathPoint).transform.position, ((Component)PlayerController.instance).transform.position) < num)
{
val3 = levelPathPoint;
num = Vector3.Distance(((Component)levelPathPoint).transform.position, ((Component)PlayerController.instance).transform.position);
}
}
if ((Object)(object)val3 != (Object)null)
{
EnemySpawning.Instance.AboutToSpawn = true;
RunManager.instance.EnemiesSpawnedRemoveStart();
LevelGenerator.Instance.EnemySpawn(val2, ((Component)val3).transform.position);
EnemyDirector.instance.DebugResult();
EnemySpawning.Logger.LogInfo((object)(text2 + " spawned"));
RunManager.instance.EnemiesSpawnedRemoveEnd();
}
}
}
[BepInPlugin("Nacho.Repo.EnemySpawning", "Enemy Spawning", "1.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class EnemySpawning : BaseUnityPlugin
{
internal static EnemySpawning Instance;
public bool AboutToSpawn;
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
private void Awake()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll();
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
}
}
[HarmonyPatch(typeof(SemiFunc))]
internal class SemiFuncPatch
{
[HarmonyPatch("EnemySpawn")]
[HarmonyPrefix]
private static bool SemiFunc_Prefix(ref bool __result)
{
if (EnemySpawning.Instance.AboutToSpawn)
{
__result = true;
EnemySpawning.Instance.AboutToSpawn = false;
return false;
}
return true;
}
}
}