Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of EnemySpawning v1.1.0
EnemySpawning.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib.Modules; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("linkoid")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EnemySpawning")] [assembly: AssemblyTitle("EnemySpawning")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Nacho.Repo.EnemySpawning { [HarmonyPatch(typeof(ChatManager))] internal class ChatManagerPatch { [HarmonyPatch("MessageSend")] [HarmonyPrefix] private static void MessageSend_Prefix(ChatManager __instance) { //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) if (!SemiFunc.IsMasterClient()) { return; } if (((TMP_Text)__instance.chatText).text.Contains("list modded")) { foreach (EnemySetup registeredEnemy in Enemies.RegisteredEnemies) { foreach (GameObject spawnObject in registeredEnemy.spawnObjects) { EnemySpawning.Logger.LogInfo((object)((Object)spawnObject).name); } } } if (!((TMP_Text)__instance.chatText).text.Contains("spawn ")) { return; } string text = ((TMP_Text)__instance.chatText).text.Replace("<b>|</b>", string.Empty); string[] array = text.Split(' '); if (array.Length <= 1 || text.Contains("gnome") || text.Contains("bang")) { return; } string text2 = string.Join(" ", array.Skip(1)); string text3 = "Enemies/Enemy - " + text2; GameObject val = null; foreach (EnemySetup registeredEnemy2 in Enemies.RegisteredEnemies) { foreach (GameObject spawnObject2 in registeredEnemy2.spawnObjects) { if (((Object)spawnObject2).name.Contains(text2)) { val = spawnObject2; } } } if (!((Object)(object)val != (Object)null) && !Object.op_Implicit((Object)(object)Resources.Load<GameObject>(text3))) { return; } if ((Object)(object)val == (Object)null) { val = Resources.Load<GameObject>(text3); } EnemySetup val2 = ScriptableObject.CreateInstance<EnemySetup>(); val2.spawnObjects = new List<GameObject> { val }; LevelPoint val3 = null; float num = 500f; foreach (LevelPoint levelPathPoint in LevelGenerator.Instance.LevelPathPoints) { if (Vector3.Distance(((Component)levelPathPoint).transform.position, ((Component)PlayerController.instance).transform.position) < num) { val3 = levelPathPoint; num = Vector3.Distance(((Component)levelPathPoint).transform.position, ((Component)PlayerController.instance).transform.position); } } if ((Object)(object)val3 != (Object)null) { EnemySpawning.Instance.AboutToSpawn = true; RunManager.instance.EnemiesSpawnedRemoveStart(); LevelGenerator.Instance.EnemySpawn(val2, ((Component)val3).transform.position); EnemyDirector.instance.DebugResult(); EnemySpawning.Logger.LogInfo((object)(text2 + " spawned")); RunManager.instance.EnemiesSpawnedRemoveEnd(); } } } [BepInPlugin("Nacho.Repo.EnemySpawning", "Enemy Spawning", "1.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class EnemySpawning : BaseUnityPlugin { internal static EnemySpawning Instance; public bool AboutToSpawn; internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; private void Awake() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) Instance = this; Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll(); ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; } } [HarmonyPatch(typeof(SemiFunc))] internal class SemiFuncPatch { [HarmonyPatch("EnemySpawn")] [HarmonyPrefix] private static bool SemiFunc_Prefix(ref bool __result) { if (EnemySpawning.Instance.AboutToSpawn) { __result = true; EnemySpawning.Instance.AboutToSpawn = false; return false; } return true; } } }