Decompiled source of ValuablePriceOverride v1.1.0

ValuablePriceOverride.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Narvath")]
[assembly: AssemblyConfiguration("release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+101f6e8021c59f10f3269393272fc8dfe8c20d33")]
[assembly: AssemblyProduct("ValuablePriceOverride")]
[assembly: AssemblyTitle("ValuablePriceOverride")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ValuablePriceOverride
{
	public static class Settings
	{
		[HarmonyPatch(typeof(ValuableObject))]
		private static class ValuableObjectPatch
		{
			[HarmonyPrefix]
			[HarmonyPatch("DollarValueSetLogic")]
			private static void Start_Prefix(ValuableObject __instance)
			{
				int overridePrice = GetOverridePrice(__instance);
				if (overridePrice != 0)
				{
					__instance.dollarValueOverride = overridePrice;
					Logger.LogInfo((object)$"{((Object)((Component)__instance).gameObject).name} value set to {overridePrice}");
				}
			}
		}

		public static ManualLogSource Logger { get; private set; } = null;


		private static ConfigFile Config { get; set; } = null;


		public static IDictionary<string, ConfigEntry<float>> PriceOverrides { get; private set; } = new Dictionary<string, ConfigEntry<float>>();


		private static bool ValuablesInitialized { get; set; } = false;


		internal static void Initialize(ConfigFile config, ManualLogSource logger)
		{
			Config = config;
			Logger = logger;
			BundleLoader.OnAllBundlesLoaded += InitializeConfigs;
		}

		internal static int GetOverridePrice(ValuableObject _valuable)
		{
			string name = ((Object)((Component)_valuable).gameObject).name;
			name = name.Replace("(Clone)", "");
			Logger.LogDebug((object)$"{name} : {((object)_valuable).GetType()}");
			if (PriceOverrides.ContainsKey(name))
			{
				return (int)(PriceOverrides[name].Value * 1000f);
			}
			return 0;
		}

		internal static void InitializeConfigs()
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Expected O, but got Unknown
			if (ValuablesInitialized)
			{
				return;
			}
			IReadOnlyList<PrefabRef> allValuables = Valuables.AllValuables;
			foreach (PrefabRef item in allValuables)
			{
				ConfigEntry<float> value = Config.Bind<float>("Price (in K)", item.prefabName ?? "", 0f, new ConfigDescription(item.prefabName.Replace("Valuable ", "") ?? "", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
				PriceOverrides.Add(item.prefabName, value);
			}
			Logger.LogInfo((object)"Initialize Valuables Config");
			ValuablesInitialized = true;
		}
	}
	[BepInPlugin("Narvath.ValuablePriceOverride", "ValuablePriceOverride", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class ValuablePriceOverride : BaseUnityPlugin
	{
		private const string PluginGuid = "Narvath.ValuablePriceOverride";

		private const string PluginName = "ValuablePriceOverride";

		private const string PluginVersion = "1.1.0";

		private readonly Harmony _harmony = new Harmony("Narvath.ValuablePriceOverride");

		private static readonly ManualLogSource ManualLogSource = Logger.CreateLogSource("Narvath.ValuablePriceOverride");

		internal static ValuablePriceOverride Instance { get; private set; } = null;


		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Settings.Initialize(((BaseUnityPlugin)this).Config, ManualLogSource);
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Unpatch()
		{
			_harmony.UnpatchSelf();
		}
	}
}