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Decompiled source of Lego Brick Death Sound v1.0.0
PlayerLegoBrickDeathSound.dll
Decompiled 6 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("PlayerLegoBrickDeathSound")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("PlayerLegoBrickDeathSound")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("14da8466-ea98-41d4-9ac2-1d49b68c0559")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PlayerLegoBrickDeathSound { [BepInPlugin("rKzenta.LegoBrickDeath", "LegoBrickDeath", "1.0.0")] public class PlayerLegoBrickDeathBase : BaseUnityPlugin { internal static PlayerLegoBrickDeathBase Instance; internal List<AudioClip> Sounds = new List<AudioClip>(); private readonly Harmony _harmony = new Harmony("rKzenta.LegoBrickDeath"); public void Awake() { if (Instance == null) { Instance = this; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"rKzenta.LegoBrickDeath loading..."); _harmony.PatchAll(typeof(PlayerLegoBrickDeathBase)); _harmony.PatchAll(typeof(PlayerAvatarPatch)); _harmony.PatchAll(typeof(PlayerDeathEffectsPatch)); AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(new FileInfo(((BaseUnityPlugin)this).Info.Location).Directory?.FullName ?? "", "soundfx")); if (val == null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load audio asset!"); return; } Sounds = val.LoadAllAssets<AudioClip>().ToList(); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Loaded " + Sounds.Count + " sounds from asset bundle! First sounds: " + ((Object)Sounds[0]).name)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully loaded LegoBrickDeath mod"); } } [HarmonyPatch(typeof(PlayerAvatar))] public class PlayerAvatarPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] public static void Postfix(PlayerAvatar __instance) { __instance.deathSound.Sounds = PlayerLegoBrickDeathBase.Instance.Sounds.ToArray(); } } [HarmonyPatch(typeof(PlayerDeathEffects))] public class PlayerDeathEffectsPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void Postfix(PlayerDeathEffects __instance) { __instance.deathSound.Sounds = PlayerLegoBrickDeathBase.Instance.Sounds.ToArray(); } } }