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APEXBanking
[Beta] Adds a new lootable level to the game, APEX Banking! Time for a bank heist!
By Nikki
CHANGELOG
0.2.3
- Hopefully fixed the coin desyncs for real this time
0.2.2
- Fixed a board that overlapped the extraction in Board Room start tile
- Fixed a missing wall collider in Board Room start tile
- Fixed extraction point button missing
- Fixed loading screen not showing properly in v0.4.4.3
- Removed some assets that were bloating filesize
- Replaced the extraction point shader with a custom replacement, thank you DragonKing on Discord
0.2.1
- Fixed a file compression issue
- Fixed some patcher issues I missed that prevented ending the level
0.2.0
- Updated to REPO v0.4.0+
- Added a config setting to set the volume of the alarm (client-sided, will not affect alarm function)
- Changed the Duck Coin to only spawn a max of 1 per level for balance (additional tiles will be empty exhibits)
- Fixed an issue where certain Phys-related objects could be null if AbioticFactorValuables wasn't installed
- Fixed a level point being off the navmesh
- Fixed desyncs and lag related to the Duck Coin
- Updated an outdated painting texture
- Updated dependencies
- Note: filesize has increased due to several things such as fonts being forcibly included for v0.4.0+, filesize cannot be reduced further until a solution to replace vanilla assets at runtime is added
0.1.0
- Initial release