
VisualBacktrack3D
Find your way back without opening the map!
Last updated | 3 weeks ago |
Total downloads | 21855 |
Total rating | 3 |
Categories | Mods Misc Client-side |
Dependency string | Nilaier-VisualBacktrack3D-1.0.0 |
Dependants | 9 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
VisualBacktrack3D for R.E.P.O
A purely client-sided BepInEx mod for R.E.P.O that adds 3D visual representations (spheres) in the game world corresponding to the 2D backtrack points shown on the in-game map.
This helps players visualize their tracked path and navigate previously visited areas more easily by providing landmarks directly within the game environment.
Showcase
Features
- 3D Backtrack Points: Renders visible spheres in the 3D game world at the locations corresponding to the 2D map backtrack points.
- Visual Navigation Aid: Helps orient yourself and follow your tracked path directly within the game environment.
- Synced Animation: Sphere animations (scaling effect) can mirror the 2D map points' appearance animation.
- Customizable: Configure appearance (color, opacity, shadows) and animation behavior via a configuration file.
Requirements
- R.E.P.O (The game itself)
- BepInEx pack for Unity games (ensure it's correctly installed for R.E.P.O)
Installation
- Ensure you have BepInEx installed correctly for R.E.P.O. You typically need to run the game once with BepInEx installed to generate its folders.
- Download the latest zip containing the
Backtrack3D.dll
file. - Place the
.dll
file inside yourR.E.P.O/BepInEx/plugins/
folder. If theplugins
folder doesn't exist insideBepInEx
, create it. - Launch the game. The mod should now be active.
Configuration
After running the game once with the mod installed, a configuration file will be created at:
R.E.P.O/BepInEx/config/com.nilaier.visualbacktrack.cfg
You can edit this file with a text editor to change the mod's settings:
[3D Visuals]
Section:CastShadows
(Type:Boolean
, Default:true
)- Determines if the 3D spheres should cast shadows. Set to
true
to cast shadows,false
to disable.
- Determines if the 3D spheres should cast shadows. Set to
BacktrackPointColor
(Type:Color
, Default:White
)- Sets the color of the 3D spheres. You can use standard Unity color names (like
White
,Red
,Blue
) or RGBA values as comma-separated strings (e.g.,1,0,0,1
for opaque red,0,1,0,0.5
for semi-transparent green). The alpha component here is mostly superseded by theOpacity
setting below for rendering purposes, but it's part of the Color structure.
- Sets the color of the 3D spheres. You can use standard Unity color names (like
SyncAnimation
(Type:Boolean
, Default:true
)- If
true
, the 3D sphere's appearance animation (scaling up) will use the same timing (speed and curve) as the 2D map point's animation. - If
false
, the animation will use a default ease-in-out curve and theAnimationSpeed
setting below.
- If
AnimationSpeed
(Type:Single
, Default:1.0
)- Controls the speed of the sphere's appearance animation only if
SyncAnimation
is set tofalse
. Higher values result in a faster animation.
- Controls the speed of the sphere's appearance animation only if
Opacity
(Type:Single
, Default:0.75
)- Sets the transparency of the 3D spheres.
1.0
is fully opaque,0.0
is fully transparent. Values below1.0
automatically configure the sphere's material for transparency.
- Sets the transparency of the 3D spheres.
License
This mod is distributed under the terms of the GNU General Public License v3.0.
You can find a copy of the license in the LICENSE file included with the source code, or read it online here: https://www.gnu.org/licenses/gpl-3.0.html