Changelog
1.0.0 - Initial Release
- Added 3D sphere visualizations in the game world corresponding to 2D map backtrack points.
- Placed 3D spheres at calculated world coordinates matching map locations.
- Implemented scaling animation for spheres upon appearance.
- Added configuration options via BepInEx config file (
com.nilaier.visualbacktrack.cfg):
- Enable/disable shadow casting for spheres (
CastShadows).
- Customize sphere color (
BacktrackPointColor).
- Customize sphere opacity (
Opacity).
- Option to sync sphere animation timing with the 2D map point (
SyncAnimation).
- Set custom animation speed when not syncing (
AnimationSpeed).
- Utilized Harmony patching for integration with game code (
MapBacktrack.Start and MapBacktrackPoint.Show).
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