using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Backtrack3D")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Backtrack3D")]
[assembly: AssemblyTitle("Backtrack3D")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace VisualBacktrack
{
public class BacktrackPoint3DVisual : MonoBehaviour
{
[CompilerGenerated]
private sealed class <Animate>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public BacktrackPoint3DVisual <>4__this;
private MapBacktrackPoint <mapPoint>5__1;
private bool <syncAnimation>5__2;
private AnimationCurve <curve>5__3;
private float <speed>5__4;
private float <lerp>5__5;
private float <scaleValue>5__6;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Animate>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<mapPoint>5__1 = null;
<curve>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<mapPoint>5__1 = ((Component)<>4__this).GetComponent<MapBacktrackPoint>();
<syncAnimation>5__2 = VisualBacktrackConfig.SyncAnimation.Value && (Object)(object)<mapPoint>5__1 != (Object)null;
<curve>5__3 = (<syncAnimation>5__2 ? <mapPoint>5__1.curve : AnimationCurve.EaseInOut(0f, 0f, 1f, 1f));
<speed>5__4 = (<syncAnimation>5__2 ? <mapPoint>5__1.speed : VisualBacktrackConfig.AnimationSpeed.Value);
<lerp>5__5 = 0f;
break;
case 1:
<>1__state = -1;
break;
}
if (<lerp>5__5 < 1f)
{
<lerp>5__5 += Time.deltaTime * <speed>5__4;
<scaleValue>5__6 = <curve>5__3.Evaluate(<lerp>5__5);
<>4__this.sphereObject.transform.localScale = Vector3.one * <scaleValue>5__6 * <>4__this.targetScale;
<>2__current = (object)new WaitForSeconds(0.05f);
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private GameObject sphereObject;
private MeshRenderer sphereRenderer;
private Coroutine animationCoroutine;
public float targetScale = 0.35f;
private void Awake()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Expected O, but got Unknown
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
sphereObject = GameObject.CreatePrimitive((PrimitiveType)0);
((Object)sphereObject).name = "BacktrackSphere3D";
sphereObject.transform.SetParent((Transform)null, true);
sphereObject.transform.localScale = Vector3.zero;
Object.Destroy((Object)(object)sphereObject.GetComponent<Collider>());
sphereRenderer = sphereObject.GetComponent<MeshRenderer>();
if ((Object)(object)sphereRenderer != (Object)null)
{
Material val = new Material(Shader.Find("Standard"));
Color value = VisualBacktrackConfig.BacktrackPointColor.Value;
value.a = VisualBacktrackConfig.Opacity.Value;
val.color = value;
if (value.a < 1f)
{
val.SetFloat("_Mode", 3f);
val.SetInt("_SrcBlend", 5);
val.SetInt("_DstBlend", 10);
val.SetInt("_ZWrite", 0);
val.DisableKeyword("_ALPHATEST_ON");
val.EnableKeyword("_ALPHABLEND_ON");
val.DisableKeyword("_ALPHAPREMULTIPLY_ON");
val.renderQueue = 3000;
}
((Renderer)sphereRenderer).material = val;
((Renderer)sphereRenderer).shadowCastingMode = (ShadowCastingMode)(VisualBacktrackConfig.CastShadows.Value ? 1 : 0);
}
}
public void Set3DPosition(Vector3 worldPos)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)sphereObject != (Object)null)
{
sphereObject.transform.position = worldPos + new Vector3(0f, targetScale / 2f, 0f);
}
}
public void TriggerAnimation()
{
if (animationCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(animationCoroutine);
}
animationCoroutine = ((MonoBehaviour)this).StartCoroutine(Animate());
}
[IteratorStateMachine(typeof(<Animate>d__7))]
private IEnumerator Animate()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Animate>d__7(0)
{
<>4__this = this
};
}
}
[HarmonyPatch(typeof(MapBacktrackPoint), "Show")]
public static class MapBacktrackPoint_Show_Patch
{
public static void Postfix(MapBacktrackPoint __instance, bool _sameLayer)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
BacktrackPoint3DVisual component = ((Component)__instance).GetComponent<BacktrackPoint3DVisual>();
if ((Object)(object)component != (Object)null)
{
if ((Object)(object)Map.Instance != (Object)null)
{
Vector3 position = ((Component)__instance).transform.position;
Vector3 val = (position - Map.Instance.OverLayerParent.position) / Map.Instance.Scale;
((Vector3)(ref val))..ctor(val.x, 0f, val.z);
component.Set3DPosition(val);
}
component.TriggerAnimation();
}
}
}
public static class VisualBacktrackConfig
{
public static ConfigEntry<bool> CastShadows;
public static ConfigEntry<Color> BacktrackPointColor;
public static ConfigEntry<bool> SyncAnimation;
public static ConfigEntry<float> AnimationSpeed;
public static ConfigEntry<float> Opacity;
public static void Initialize(ConfigFile config)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
CastShadows = config.Bind<bool>("3D Visuals", "CastShadows", true, "Should the 3D Backtrack points cast shadows?");
BacktrackPointColor = config.Bind<Color>("3D Visuals", "BacktrackPointColor", Color.white, "Color of the 3D Backtrack points");
SyncAnimation = config.Bind<bool>("3D Visuals", "SyncAnimation", true, "Sync animation with the map's 2D backtrack points?");
AnimationSpeed = config.Bind<float>("3D Visuals", "AnimationSpeed", 1f, "Animation speed for 3D backtrack points if not in sync");
Opacity = config.Bind<float>("3D Visuals", "Opacity", 0.75f, "Opacity (transparency) of the 3D backtrack points");
}
}
[BepInPlugin("com.nilaier.visualbacktrack", "VisualBacktrackPlugin", "1.0.0")]
public class VisualBacktrackPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(MapBacktrack), "Start")]
public static class MapBacktrack_Start_Patch
{
[HarmonyPostfix]
public static void Postfix(MapBacktrack __instance)
{
MapBacktrackPoint[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<MapBacktrackPoint>(true);
foreach (MapBacktrackPoint val in componentsInChildren)
{
if ((Object)(object)((Component)val).gameObject.GetComponent<BacktrackPoint3DVisual>() == (Object)null)
{
((Component)val).gameObject.AddComponent<BacktrackPoint3DVisual>();
}
}
}
}
public const string PluginGuid = "com.nilaier.visualbacktrack";
public const string PluginName = "VisualBacktrackPlugin";
public const string PluginVersion = "1.0.0";
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
VisualBacktrackConfig.Initialize(((BaseUnityPlugin)this).Config);
Harmony val = new Harmony("com.nilaier.visualbacktrack");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"VisualBacktrackPlugin loaded.");
}
}
}