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Decompiled source of DiscoverAllValuables v1.0.1
DiscoverAllValuables.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Nixeld")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DiscoverAllValuables")] [assembly: AssemblyTitle("DiscoverAllValuables")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DiscoverAllValuables { [BepInPlugin("Nixeld.DiscoverAllValuables", "DiscoverAllValuables", "1.0")] public class DiscoverAllValuables : BaseUnityPlugin { internal static DiscoverAllValuables Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ValuableDiscovery.DiscoverAllEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DiscoverAllValuables", true, "When true, every valuable is marked discovered and shown on the map. When false, the game behaves as per usual."); ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded (DiscoverAllValuables={ValuableDiscovery.DiscoverAllEnabled.Value})."); } internal void Patch() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0025: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } internal static class ValuableDiscovery { private static readonly FieldInfo? DiscoveredField = AccessTools.Field(typeof(ValuableObject), "discovered"); internal static ConfigEntry<bool>? DiscoverAllEnabled { get; set; } internal static void DiscoverIfEnabled(ValuableObject valuable) { ConfigEntry<bool> discoverAllEnabled = DiscoverAllEnabled; if (discoverAllEnabled != null && discoverAllEnabled.Value && IsAlive(valuable)) { if (!IsDiscovered(valuable)) { SetDiscovered(valuable, discovered: true); } EnsureMapMarker(valuable); } } internal static int DiscoverAllInScene() { int num = 0; ValuableObject[] array = Object.FindObjectsOfType<ValuableObject>(); foreach (ValuableObject valuable in array) { if (IsAlive(valuable)) { if (!IsDiscovered(valuable)) { SetDiscovered(valuable, discovered: true); num++; } EnsureMapMarker(valuable); } } return num; } private static bool IsAlive(ValuableObject? valuable) { if ((Object)(object)valuable != (Object)null && ((Component)valuable).gameObject.activeInHierarchy) { return ((Behaviour)valuable).enabled; } return false; } private static bool IsDiscovered(ValuableObject valuable) { try { object obj = DiscoveredField?.GetValue(valuable); bool flag = default(bool); int num; if (obj is bool) { flag = (bool)obj; num = 1; } else { num = 0; } return (byte)((uint)num & (flag ? 1u : 0u)) != 0; } catch (Exception ex) { DiscoverAllValuables.Logger.LogDebug((object)("Could not read discovered state for " + ((Object)valuable).name + ": " + ex.Message)); return false; } } private static void SetDiscovered(ValuableObject valuable, bool discovered) { try { DiscoveredField?.SetValue(valuable, discovered); } catch (Exception ex) { DiscoverAllValuables.Logger.LogWarning((object)("Could not set discovered state for " + ((Object)valuable).name + ": " + ex.Message)); } } private static void EnsureMapMarker(ValuableObject valuable) { Map instance = Map.Instance; if ((Object)(object)instance == (Object)null || MapAlreadyHasMarker(valuable)) { return; } try { instance.AddValuable(valuable); } catch (Exception ex) { DiscoverAllValuables.Logger.LogWarning((object)("Could not add map marker for " + ((Object)valuable).name + ": " + ex.Message)); } } private static bool MapAlreadyHasMarker(ValuableObject valuable) { MapValuable[] array = Resources.FindObjectsOfTypeAll<MapValuable>(); foreach (MapValuable val in array) { if ((Object)(object)val != (Object)null && (Object)(object)val.target == (Object)(object)valuable) { return true; } } return false; } } [HarmonyPatch(typeof(LevelGenerator), "GenerateDone")] internal static class LevelGeneratorGenerateDonePatch { private static void Postfix() { ConfigEntry<bool> discoverAllEnabled = ValuableDiscovery.DiscoverAllEnabled; if (discoverAllEnabled != null && discoverAllEnabled.Value) { int num = ValuableDiscovery.DiscoverAllInScene(); DiscoverAllValuables.Logger.LogInfo((object)$"DiscoverAllValuables: after level generation, updated {num} valuables (map markers ensured for all alive instances)."); } } } [HarmonyPatch(typeof(ValuableObject), "Start")] internal static class ValuableObjectStartPatch { private static void Postfix(ValuableObject __instance) { ConfigEntry<bool> discoverAllEnabled = ValuableDiscovery.DiscoverAllEnabled; if (discoverAllEnabled != null && discoverAllEnabled.Value && SafeLevelGenDone()) { ValuableDiscovery.DiscoverIfEnabled(__instance); } } private static bool SafeLevelGenDone() { try { return SemiFunc.LevelGenDone(); } catch { return false; } } } }