Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of TheFuneralOfTheDeadButterflies v0.8.1
ButterflyScripts.dll
Decompiled 9 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using Unity.AI.Navigation; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("NobodyButAlex")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ButterflyScripts")] [assembly: AssemblyTitle("ButterflyScripts")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class AttackEffect : MonoBehaviour { private Image im; private float timer; public float maxTime; private void Start() { } public void StartTimer() { timer = maxTime; im = ((Component)this).GetComponent<Image>(); } private void Update() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) timer -= Time.deltaTime; if (timer < 0f) { Object.Destroy((Object)(object)((Component)this).gameObject); } else { ((Graphic)im).color = new Color(((Graphic)im).color.r, ((Graphic)im).color.g, ((Graphic)im).color.b, timer / maxTime); } } } public struct BezierCurve { public Vector3 A; public Vector3 B; public Vector3 C; public Vector3 D; public float timeLength; public BezierCurve(Vector3 A, Vector3 B, Vector3 C, Vector3 D, float timeLength) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) this.A = A; this.B = B; this.C = C; this.D = D; this.timeLength = timeLength; } public Vector3 PosAtTime(float time) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) float num = time / timeLength; Vector3 val = A + (B - A) * num; Vector3 val2 = B + (C - B) * num; Vector3 val3 = C + (D - C) * num; Vector3 val4 = val + (val2 - val) * num; Vector3 val5 = val2 + (val3 - val2) * num; return val4 + (val5 - val4) * num; } } public class EnemyDeadButterfly : MonoBehaviour { public enum State { Spawn, Idle, CreatingPath, MovingByCurve, MovingStraight, Grabbed } public State currentState; public Transform EnemyParent; public NavMeshSurface surf; public PlayerAvatar targetPlayer; private Vector3 direction; private Grid3D mainGrid; private Queue<BezierCurve> curves = new Queue<BezierCurve>(); private BezierCurve currentCurve = new BezierCurve(Vector3.zero, Vector3.zero, Vector3.zero, Vector3.zero, 0f); private int currentWay; public GameObject attackEffect; private List<Vector3> _path; private float timerPath; public ParticleSystem noticeParticle; public float timeForOneMove; private float timerUnseen; public float timerUnseenMax; private bool grabbed; public GameObject pointLook; private bool stateImpulse; private float stateTimer; private State attackMoveState; [Space] public Enemy enemy; public Transform followOffsetTransform; public Animator flyingAnim; private PhotonView photonView; internal int directorIndex; [Space] public SpringQuaternion rotationSpring; private Quaternion rotationTarget; [Space] public float speed = 1f; private float moveOffsetTimer; private float moveOffsetSetTimer; private Vector3 moveOffsetPosition; private float attackAngle; private Vector3 moveBackPosition; private float moveBackTimer; private bool visionPrevious; private float visionTimer; internal float attackCooldown; private float idleBreakerTimer; internal float overlapCheckTimer; internal float overlapCheckCooldown; internal bool overlapCheckPrevious; [Space] public ParticleSystem[] deathEffects; [Space] public Sound soundHurt; public Sound soundDeath; [Space] public Sound soundImpactLight; public Sound soundImpactMedium; public Sound soundImpactHeavy; private void Awake() { enemy = ((Component)this).GetComponent<Enemy>(); } private Vector3 GetPlayerHitboxCenter(GameObject player) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = player.GetComponent<Collider>().bounds; return ((Bounds)(ref bounds)).center; } private void Update() { if ((GameManager.Multiplayer() && !PhotonNetwork.IsMasterClient) || !LevelGenerator.Instance.Generated) { return; } if (grabbed && currentState != State.Grabbed) { flyingAnim.StartPlayback(); } if (!IsPlayerVisible(out direction)) { timerUnseen += Time.deltaTime; if (timerUnseen > 8f) { targetPlayer = null; if (currentState == State.CreatingPath) { UpdateState(State.Idle); } } } else { timerUnseen = 0f; } switch (currentState) { case State.Idle: break; case State.Spawn: StateSpawn(); break; case State.CreatingPath: CreatingPath(); break; case State.MovingByCurve: MovingByCurve(); break; case State.MovingStraight: MovingStraight(); break; case State.Grabbed: StateGrabbed(); break; } } private void StateGrabbed() { if (!grabbed) { grabbed = true; flyingAnim.StopPlayback(); } } private void StateSpawn() { if (!SemiFunc.IsMasterClientOrSingleplayer() || SemiFunc.EnemySpawn(enemy)) { } mainGrid = GameObject.Find("Grid3D").GetComponent<Grid3D>(); mainGrid.StartUp(); flyingAnim.Play("BUTTERFLY", 0); UpdateState(State.Idle); } public void OnVision() { if (currentState != State.MovingStraight && currentState != State.CreatingPath) { targetPlayer = enemy.Vision.onVisionTriggeredPlayer; noticeParticle.Play(); timerUnseen = 0f; UpdateState(State.MovingStraight); } } private void UpdateState(State state) { if (currentState != state) { currentState = state; stateImpulse = true; stateTimer = 0f; if (GameManager.Multiplayer()) { photonView.RPC("UpdateStateRPC", (RpcTarget)0, new object[1] { currentState }); } else { UpdateStateRPC(currentState); } } } [PunRPC] private void UpdateStateRPC(State _state) { currentState = _state; if (currentState == State.Spawn) { flyingAnim.Play("BUTTERFLY", 0); } } private void CreatingPath() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) enemy.Rigidbody.followTarget.position = enemy.CenterTransform.position; Vector3 cellSize = mainGrid.cellSize; Vector3 gridOffset = mainGrid.gridOffset; Vector3 position = targetPlayer.PlayerVisionTarget.VisionTransform.position; Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor((float)Mathf.RoundToInt((((Component)enemy.Rigidbody.followTarget).transform.position.x - gridOffset.x) / cellSize.x), (float)Mathf.RoundToInt((((Component)enemy.Rigidbody.followTarget).transform.position.y - gridOffset.y) / cellSize.y), (float)Mathf.RoundToInt((((Component)enemy.Rigidbody.followTarget).transform.position.z - gridOffset.z) / cellSize.z)); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor((float)Mathf.RoundToInt((position.x - gridOffset.x) / cellSize.x), (float)Mathf.RoundToInt((position.y - gridOffset.y) / cellSize.y), (float)Mathf.RoundToInt((position.z - gridOffset.z) / cellSize.z)); _path = null; _path = mainGrid.Path(val, val2); if (_path != null) { for (int i = 0; i < _path.Count; i++) { _path[i] = gridOffset + new Vector3(_path[i].x * cellSize.x, _path[i].y * cellSize.y, _path[i].z * cellSize.z); } UpdateState(State.MovingByCurve); currentWay = 0; } else { UpdateState(State.Idle); } } private void MovingByCurve() { //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) timerPath += Time.deltaTime; while (timerPath > timeForOneMove) { timerPath -= timeForOneMove; currentWay++; if (currentWay > _path.Count - 2) { UpdateState(State.Idle); return; } } enemy.Rigidbody.followTarget.position = _path[currentWay] + (_path[currentWay + 1] - _path[currentWay]) * (timerPath / timeForOneMove); enemy.Rigidbody.followTarget.rotation = Quaternion.LookRotation(_path[currentWay + 1] - _path[currentWay]); } private void MovingStraight() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) if (timerUnseen == 0f) { pointLook.transform.position = targetPlayer.PlayerVisionTarget.VisionTransform.position; Transform followTarget = enemy.Rigidbody.followTarget; Vector3 position = followTarget.position; Vector3 val = targetPlayer.PlayerVisionTarget.VisionTransform.position - enemy.Rigidbody.followTarget.position; followTarget.position = position + ((Vector3)(ref val)).normalized * speed; enemy.Rigidbody.followTarget.rotation = Quaternion.LookRotation(direction); } else if (timerUnseen > timerUnseenMax) { UpdateState(State.CreatingPath); } } public void OnTouchPlayer() { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) PlayerAvatar onTouchPlayerAvatar = enemy.Rigidbody.onTouchPlayerAvatar; if ((Object)(object)onTouchPlayerAvatar == (Object)(object)targetPlayer) { onTouchPlayerAvatar.playerHealth.Hurt(onTouchPlayerAvatar.playerHealth.health / 2, false, SemiFunc.EnemyGetIndex(enemy)); if (onTouchPlayerAvatar.isLocal) { GameObject val = Object.Instantiate<GameObject>(attackEffect); GameObject val2 = GameObject.Find("HUD Canvas"); val.transform.SetParent(val2.transform); val.GetComponent<RectTransform>().sizeDelta = val2.GetComponent<RectTransform>().sizeDelta; val.GetComponent<AttackEffect>().StartTimer(); val.GetComponent<RectTransform>().anchoredPosition = Vector2.zero; enemy.EnemyParent.Despawn(); } } } private bool IsPlayerVisible(out Vector3 direction) { //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)targetPlayer != (Object)null) { direction = targetPlayer.PlayerVisionTarget.VisionTransform.position - enemy.CenterTransform.position; RaycastHit val = default(RaycastHit); if (Physics.Raycast(enemy.CenterTransform.position, direction, ref val, ((Vector3)(ref direction)).magnitude, LayerMask.GetMask(new string[2] { "Default", "Player" })) && ((Component)((RaycastHit)(ref val)).transform).tag == "Player") { return true; } return false; } Quaternion rotation = enemy.Rigidbody.followTarget.rotation; direction = ((Quaternion)(ref rotation)).eulerAngles; return false; } } namespace ButterflyScripts { [BepInPlugin("NobodyButAlex.ButterflyScripts", "ButterflyScripts", "1.0")] public class ButterflyScripts : BaseUnityPlugin { internal static ButterflyScripts Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }