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Decompiled source of Discharge v0.1.1
Discharge.dll
Decompiled 6 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("NotezyTeam")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.1.0")] [assembly: AssemblyInformationalVersion("0.1.1")] [assembly: AssemblyProduct("Discharge")] [assembly: AssemblyTitle("Discharge")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Discharge { [BepInPlugin("NoteBoxz.Discharge", "Discharge", "0.1.1")] public class Discharge : BaseUnityPlugin { public const string ModGUID = "NoteBoxz.Discharge"; public const string ModVersion = "0.1.1"; public const string ModName = "Discharge"; public static List<AudioClip> DischargeSounds = new List<AudioClip>(); public static GameObject IndicatorPrefab = null; internal static Discharge Instance { get; private set; } = null; internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } internal static AssetBundle? AssetBundle { get; private set; } = null; public static ConfigEntry<KeyCode> DischargeKey { get; private set; } = null; public static ConfigEntry<float> MinOverchargeToDischarge { get; private set; } = null; public static ConfigEntry<float> DamageMultiplier { get; private set; } = null; public static ConfigEntry<bool> ShowIndicator { get; private set; } = null; public static ConfigEntry<string> OverrideIndicatorText { get; private set; } = null; public static ConfigEntry<float> OverrideIndicatorTextSize { get; private set; } = null; public static ConfigEntry<bool> DebugMode { get; private set; } = null; private void Awake() { //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); LoadAssetBundle(); BindConfigs(); AssetBundle? assetBundle = AssetBundle; DischargeSounds = new List<AudioClip>((IEnumerable<AudioClip>)(((object)((assetBundle != null) ? assetBundle.LoadAllAssets<AudioClip>() : null)) ?? ((object)new AudioClip[0]))); List<string> order = new List<string> { "ZapSmall", "ZapMedium", "ZapLarge", "ZapMax" }; DischargeSounds.Sort(delegate(AudioClip a, AudioClip b) { int num = order.IndexOf(((Object)a).name); int value = order.IndexOf(((Object)b).name); return num.CompareTo(value); }); Logger.LogInfo((object)$"Loaded {DischargeSounds.Count} discharge sounds from asset bundle."); AssetBundle? assetBundle2 = AssetBundle; IndicatorPrefab = ((assetBundle2 != null) ? assetBundle2.LoadAsset<GameObject>("Assets/DischargeAssets/DischargeIndicator.prefab") : null) ?? null; DischargeIndicator dischargeIndicator = IndicatorPrefab.AddComponent<DischargeIndicator>(); ((SemiUI)dischargeIndicator).showPosition = new Vector2(0f, -50f); ((SemiUI)dischargeIndicator).hidePosition = new Vector2(0f, -70f); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } private void Start() { PhysGrabber[] array = Resources.FindObjectsOfTypeAll<PhysGrabber>(); Logger.LogInfo((object)$"Found {array.Length} PhysGrabber instances in resources"); PhysGrabber[] array2 = array; foreach (PhysGrabber val in array2) { if ((Object)(object)((Component)val).gameObject.GetComponent<PhysGrabberDischarger>() == (Object)null) { ((Component)val).gameObject.AddComponent<PhysGrabberDischarger>(); Logger.LogDebug((object)("Added PhysGrabberDischarger to " + ((Object)val).name)); } } PlayerAvatarOverchargeVisuals[] array3 = Resources.FindObjectsOfTypeAll<PlayerAvatarOverchargeVisuals>(); Logger.LogInfo((object)$"Found {array3.Length} PlayerAvatarOverchargeVisuals instances in resources"); PlayerAvatarOverchargeVisuals[] array4 = array3; foreach (PlayerAvatarOverchargeVisuals val2 in array4) { if ((Object)(object)((Component)val2).gameObject.GetComponent<DischargeVisuals>() == (Object)null) { ((Component)val2).gameObject.AddComponent<DischargeVisuals>(); Logger.LogDebug((object)("Added DischargeVisuals to " + ((Object)val2).name)); } } } private void LoadAssetBundle() { string path = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location) ?? string.Empty; string text = Path.Combine(path, "dischargeassets"); AssetBundle = AssetBundle.LoadFromFile(text); if ((Object)(object)AssetBundle == (Object)null) { Logger.LogError((object)"Failed to load AssetBundle!"); } else { Logger.LogInfo((object)"Successfully loaded AssetBundle"); } } private void BindConfigs() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown DischargeKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "Discharge Key", (KeyCode)120, "Key to discharge held object"); MinOverchargeToDischarge = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Minimum Overcharge", 0.25f, new ConfigDescription("(HOST ONLY) Minimum overcharge required to discharge", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); DamageMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Damage Multiplier", 5f, "(HOST ONLY) Damage multiplier for discharge damage"); ShowIndicator = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Show Indicator", true, "Show the discharge indicator on the HUD"); OverrideIndicatorText = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Override Indicator Text", "", "Override the text shown in the discharge indicator. You must put {button} to show the key to press (Example: PRESS [{button}]) Leave blank for default text."); OverrideIndicatorTextSize = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Override Indicator Text Size", -1f, "Override the font size of the discharge indicator text. Default is 24."); DamageMultiplier.SettingChanged += delegate { ServerConfig.OnServerConfigChanged(); }; MinOverchargeToDischarge.SettingChanged += delegate { ServerConfig.OnServerConfigChanged(); }; ServerConfig.Initialize(); DebugMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "DebugMode", false, "Adds text to the screen with debug info"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } public static class DischargeFunc { public static DischargeStrength GetDischargeStrength(float overchargeFloat) { if (overchargeFloat < 0.25f) { return DischargeStrength.Weak; } if (overchargeFloat < 0.5f) { return DischargeStrength.Medium; } if (overchargeFloat < 0.75f) { return DischargeStrength.Strong; } return DischargeStrength.Max; } public static float ClampFloatIncrumental(float value, int increments) { if (increments <= 0) { return value; } float num = 1f / (float)increments; return Mathf.Round(value / num) * num; } } public class DischargeIndicator : SemiUI { public TMP_Text indicatorText = null; public bool ShownThisFrame = false; [Header("Fade Settings")] public float fadedAlpha = 0.3f; public float visibleAlpha = 1f; private bool shouldBeVisible = false; public static DischargeIndicator Instance { get; private set; } public override void Start() { ((SemiUI)this).Start(); Instance = this; indicatorText = ((Component)this).GetComponentInChildren<TMP_Text>(); } public override void Update() { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) ((SemiUI)this).Update(); if (!Discharge.ShowIndicator.Value) { shouldBeVisible = false; ShownThisFrame = false; UpdateFade(); return; } indicatorText.fontSize = 24f; TMP_Text obj = indicatorText; KeyCode value = Discharge.DischargeKey.Value; obj.text = "PRESS [" + ((object)(KeyCode)(ref value)).ToString().ToUpper() + "]"; if (!string.IsNullOrWhiteSpace(Discharge.OverrideIndicatorText.Value)) { TMP_Text obj2 = indicatorText; string value2 = Discharge.OverrideIndicatorText.Value; value = Discharge.DischargeKey.Value; obj2.text = value2.Replace("{button}", ((object)(KeyCode)(ref value)).ToString().ToUpper()); } if (Discharge.OverrideIndicatorTextSize.Value > 0f) { indicatorText.fontSize = Discharge.OverrideIndicatorTextSize.Value; } if ((Object)(object)PhysGrabberDischarger.Instance != (Object)null) { if (PhysGrabberDischarger.Instance.CanDischarge()) { shouldBeVisible = true; if (!ShownThisFrame) { ShownThisFrame = true; ((Graphic)indicatorText).color = new Color(((Graphic)indicatorText).color.r, ((Graphic)indicatorText).color.g, ((Graphic)indicatorText).color.b, 0f); } } else { shouldBeVisible = false; ShownThisFrame = false; } } else { shouldBeVisible = false; ShownThisFrame = false; } UpdateFade(); } private void UpdateFade() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) float y = ((Component)this).transform.position.y; float y2 = base.hidePosition.y; float y3 = base.showPosition.y; float num = Mathf.InverseLerp(y2, y3 - 0.1f, y); float num2 = Mathf.Lerp(fadedAlpha, visibleAlpha, num); Color color = ((Graphic)indicatorText).color; ((Graphic)indicatorText).color = new Color(color.r, color.g, color.b, num2); if (shouldBeVisible) { ((SemiUI)this).Show(); } else { ((SemiUI)this).Hide(); } } } public enum DischargeStrength { Weak, Medium, Strong, Max } public class DischargeVisuals : MonoBehaviour { private PlayerAvatar playerAvatar = null; private PlayerAvatarOverchargeVisuals overchargeVisuals = null; private PhysGrabber grabber = null; private PhysGrabBeam beam = null; private bool DidModifyLightsAndParticles = false; private float originalLightRange = 0f; internal static Dictionary<PlayerAvatar, DischargeVisuals> dischargeVisuals = new Dictionary<PlayerAvatar, DischargeVisuals>(); internal float ThisT = 0f; internal static float LocalT = 0f; public void Start() { playerAvatar = ((Component)((Component)this).transform.parent).gameObject.GetComponentInChildren<PlayerAvatar>(); overchargeVisuals = ((Component)this).GetComponent<PlayerAvatarOverchargeVisuals>(); grabber = ((Component)((Component)this).transform.parent).gameObject.GetComponentInChildren<PhysGrabber>(); beam = ((Component)((Component)this).transform.parent).gameObject.GetComponentInChildren<PhysGrabBeam>(); originalLightRange = ((Component)this).GetComponentInChildren<Light>().range; if (!dischargeVisuals.ContainsKey(playerAvatar)) { dischargeVisuals[playerAvatar] = this; } } public void LateUpdate() { if (playerAvatar.isLocal) { LocalT = ThisT; } } public void ApplyLightsAndParticles() { //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) if (ThisT <= 0.01f) { if (DidModifyLightsAndParticles) { Discharge.Logger.LogDebug((object)$"Reset overcharge light range {overchargeVisuals.overchargeLight.range} -> {originalLightRange}"); overchargeVisuals.overchargeLight.range = originalLightRange; DidModifyLightsAndParticles = false; } } else { DidModifyLightsAndParticles = true; Light overchargeLight = overchargeVisuals.overchargeLight; overchargeLight.intensity += ThisT * 9f; overchargeVisuals.overchargeLight.range = ThisT * 9f; ParticleSystem overchargeParticles = overchargeVisuals.overchargeParticles; overchargeParticles.emissionRate += ThisT * 9f; Transform transform = ((Component)overchargeVisuals.overchargeParticles).transform; transform.localScale += ThisT * Vector3.one * 9f; } } public void ApplyLineWidth() { if (!(ThisT <= 0.01f)) { LineRenderer lineRendererOverCharge = beam.lineRendererOverCharge; lineRendererOverCharge.widthMultiplier += ThisT * 9f; } } public void ApplyOverchargeOverride() { if (!(ThisT <= 0.01f)) { if (grabber.physGrabBeamOverChargeTimer > 0f) { grabber.physGrabBeamOverCharge = (byte)Mathf.Lerp(grabber.physGrabBeamOverChargeFloat * 200f, 200f, ThisT); } else if (grabber.physGrabBeamOverChargeFloat > 0f) { grabber.physGrabBeamOverCharge = (byte)Mathf.Lerp(grabber.physGrabBeamOverChargeFloat * 200f, 200f, ThisT); } } } public void OnDestroy() { if (dischargeVisuals.ContainsKey(playerAvatar)) { dischargeVisuals.Remove(playerAvatar); } } } public class PhysGrabberDischarger : MonoBehaviour, IPunObservable { [CompilerGenerated] private sealed class <dischargeRoutine>d__18 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public float ClampedStartT; public PhysGrabberDischarger <>4__this; private float <T>5__1; private float <duration>5__2; private float <t>5__3; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <dischargeRoutine>d__18(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <T>5__1 = 0f; <duration>5__2 = 1f; break; case 1: <>1__state = -1; break; } if (<T>5__1 < <duration>5__2) { <T>5__1 += Time.deltaTime; <t>5__3 = <T>5__1 / <duration>5__2; <>4__this.dischargeVisuals.ThisT = Mathf.Clamp01(ClampedStartT - Mathf.Clamp01(<t>5__3)); <>2__current = null; <>1__state = 1; return true; } <>4__this.dischargeCoroutine = null; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public PhotonView photonView = null; public PlayerAvatar playerAvatar = null; public PhysGrabber grabber = null; public DischargeVisuals dischargeVisuals = null; public Sound soundDischarge; private Coroutine? dischargeCoroutine; public static PhysGrabberDischarger Instance { get; private set; } private bool isLocal => GameManager.instance.gameMode == 0 || (Object)(object)photonView == (Object)null || photonView.IsMine; public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { Discharge.Logger.LogInfo((object)"PhysGrabberDischarger OnPhotonSerializeView"); } public void Start() { grabber = ((Component)this).GetComponent<PhysGrabber>(); playerAvatar = ((Component)this).GetComponent<PlayerAvatar>(); photonView = ((Component)this).GetComponent<PhotonView>(); dischargeVisuals = ((Component)((Component)this).transform.parent).gameObject.GetComponentInChildren<DischargeVisuals>(); if ((Object)(object)grabber == (Object)null) { Discharge.Logger.LogError((object)"PhysGrabberDischarger could not find PhysGrabber component!"); } if (!SemiFunc.IsMultiplayer() || isLocal) { Instance = this; } if (SemiFunc.IsMasterClientOrSingleplayer()) { ServerConfig.SyncAllServerConfigs(); } } public void Update() { DischargeInputLogic(); } public bool CanDischarge() { return grabber.grabbed && grabber.physGrabBeamOverChargeFloat >= ServerConfig.MinOverchargeToDischarge && (Object)(object)grabber.grabbedPhysGrabObject != (Object)null && (Object)(object)grabber.grabbedPhysGrabObject.enemyRigidbody != (Object)null; } public void DischargeInputLogic() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) if (isLocal && Input.GetKeyDown(Discharge.DischargeKey.Value) && CanDischarge()) { if (SemiFunc.IsMultiplayer()) { photonView.RPC("DischargeRpc", (RpcTarget)0, new object[1] { grabber.physGrabBeamOverChargeFloat }); } else { DischargeRpc(grabber.physGrabBeamOverChargeFloat); } } } [PunRPC] public void DischargeRpc(float dischargeAmmount = 0f) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) DischargeStrength dischargeStrength = DischargeFunc.GetDischargeStrength(dischargeAmmount); AudioClip val = Discharge.DischargeSounds[(int)dischargeStrength]; soundDischarge.Sounds = (AudioClip[])(object)new AudioClip[1] { val }; soundDischarge.Play(((Component)playerAvatar).transform.position, 1f, 1f, 1f, 1f); int num = 0; if ((Object)(object)grabber.grabbedPhysGrabObject.enemyRigidbody != (Object)null) { float num2 = (float)dischargeStrength * ServerConfig.DamageMultiplier; float num3 = (float)grabber.grabbedPhysGrabObject.enemyRigidbody.enemyParent.difficulty / 3f; float num4 = Mathf.Lerp(0.5f, 2f, num3); num = Mathf.RoundToInt(num2 * num4); Vector3 val2 = ((Component)this).transform.position - ((Component)grabber.grabbedPhysGrabObject.enemyRigidbody).transform.position; grabber.grabbedPhysGrabObject.enemyRigidbody.enemy.Health.Hurt(num, val2); } if (dischargeCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(dischargeCoroutine); dischargeCoroutine = null; } dischargeCoroutine = ((MonoBehaviour)this).StartCoroutine(dischargeRoutine(DischargeFunc.ClampFloatIncrumental(dischargeAmmount, 4))); if (isLocal) { GameDirector.instance.CameraImpact.Shake((float)dischargeStrength * 2f, 0.35f); if ((Object)(object)DischargeIndicator.Instance != (Object)null) { ((SemiUI)DischargeIndicator.Instance).SemiUITextFlashColor(Color.white, 0.1f); ((SemiUI)DischargeIndicator.Instance).SemiUISpringShakeY(0.5f, 0.2f, 0.1f); ((SemiUI)DischargeIndicator.Instance).SemiUISpringShakeX(0.5f, 0.2f, 0.1f); ((SemiUI)DischargeIndicator.Instance).SemiUISpringScale(0.5f, 0.2f, 0.1f); } } grabber.OverchargeResetValues(); if (SemiFunc.IsMultiplayer()) { Discharge.Logger.LogInfo((object)($"{photonView.Controller.NickName} (ID: {photonView.Controller.ActorNumber}) Discharged with strength" + $" {dischargeStrength} (ammount: {dischargeAmmount}) (should have delt {num} damage)")); } else { Discharge.Logger.LogInfo((object)$"Singleplayer Discharged with strength {dischargeStrength} (ammount: {dischargeAmmount}) (dealt {num} damage)"); } } [IteratorStateMachine(typeof(<dischargeRoutine>d__18))] private IEnumerator dischargeRoutine(float ClampedStartT = 1f) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <dischargeRoutine>d__18(0) { <>4__this = this, ClampedStartT = ClampedStartT }; } [PunRPC] public void SyncServerConfigsRpc(float damageMultiplier, float minOverchargeToDischarge, PhotonMessageInfo info) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.IsMultiplayer() && !info.Sender.IsMasterClient) { Discharge.Logger.LogWarning((object)"SyncServerConfigsRpc can only be called by the host/server."); return; } ServerConfig.UpdateCachedValues(damageMultiplier, minOverchargeToDischarge); Discharge.Logger.LogDebug((object)$"Synced server configs from host - DamageMultiplier: {ServerConfig.DamageMultiplier}, MinOverchargeToDischarge: {ServerConfig.MinOverchargeToDischarge}"); } public void OnGUI() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) GUIStyle boldStyle; Color outlineColor; int outlineThickness; if (Discharge.DebugMode.Value && grabber.grabbed && isLocal) { GUIStyle val = new GUIStyle(GUI.skin.label) { fontStyle = (FontStyle)1 }; val.normal.textColor = Color.white; boldStyle = val; outlineColor = Color.black; outlineThickness = 1; DrawOutlinedLabel(new Rect(10f, 110f, 300f, 20f), $"Press {Discharge.DischargeKey.Value} to discharge"); DrawOutlinedLabel(new Rect(10f, 130f, 300f, 20f), $"Overcharge: {grabber.physGrabBeamOverChargeFloat:0.00}"); DrawOutlinedLabel(new Rect(10f, 150f, 300f, 20f), $"Discharge Strength: {DischargeFunc.GetDischargeStrength(grabber.physGrabBeamOverChargeFloat)}"); DrawOutlinedLabel(new Rect(10f, 170f, 300f, 20f), $"OverchargeVis: {grabber.physGrabBeamOverCharge}"); DrawOutlinedLabel(new Rect(10f, 190f, 300f, 20f), $"OverchargeAtt: {grabber.physGrabBeamOverChargeAmount}"); DrawOutlinedLabel(new Rect(10f, 210f, 300f, 20f), $"ThisT: {DischargeVisuals.LocalT}"); DrawOutlinedLabel(new Rect(10f, 230f, 300f, 20f), $"DamageMultiplier: {ServerConfig.DamageMultiplier}"); DrawOutlinedLabel(new Rect(10f, 250f, 300f, 20f), $"MinOverchargeToDischarge: {ServerConfig.MinOverchargeToDischarge}"); } void DrawOutlinedLabel(Rect position, string text) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) boldStyle.normal.textColor = outlineColor; for (int i = -outlineThickness; i <= outlineThickness; i++) { for (int j = -outlineThickness; j <= outlineThickness; j++) { if (i != 0 || j != 0) { GUI.Label(new Rect(((Rect)(ref position)).x + (float)i, ((Rect)(ref position)).y + (float)j, ((Rect)(ref position)).width, ((Rect)(ref position)).height), text, boldStyle); } } } boldStyle.normal.textColor = Color.white; GUI.Label(position, text, boldStyle); } } public PhysGrabberDischarger() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0031: Unknown result type (might be due to invalid IL or missing references) Sound val = new Sound(); val.Sounds = (AudioClip[])(object)new AudioClip[0]; val.Type = (AudioType)1; val.PitchRandom = 0.1f; soundDischarge = val; dischargeCoroutine = null; ((MonoBehaviour)this)..ctor(); } } public static class ServerConfig { private static bool _initialized = false; public static float DamageMultiplier { get; private set; } = 5f; public static float MinOverchargeToDischarge { get; private set; } = 0.25f; public static void Initialize() { if (!_initialized) { UpdateLocalValues(); _initialized = true; } } private static void UpdateLocalValues() { DamageMultiplier = Discharge.DamageMultiplier.Value; MinOverchargeToDischarge = Discharge.MinOverchargeToDischarge.Value; } public static void OnServerConfigChanged() { SyncAllServerConfigs(); } public static void SyncAllServerConfigs() { if ((Object)(object)PhysGrabberDischarger.Instance != (Object)null && SemiFunc.IsMasterClientOrSingleplayer()) { UpdateLocalValues(); if (SemiFunc.IsMultiplayer()) { PhysGrabberDischarger.Instance.photonView.RPC("SyncServerConfigsRpc", (RpcTarget)0, new object[2] { DamageMultiplier, MinOverchargeToDischarge }); } } } public static void UpdateCachedValues(float damageMultiplier, float minOverchargeToDischarge) { DamageMultiplier = damageMultiplier; MinOverchargeToDischarge = minOverchargeToDischarge; } } } namespace Discharge.Patches { [HarmonyPatch(typeof(OverchargeRoundBarUI))] internal static class OverchargeRoundBarUIPatch { [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(OverchargeRoundBarUI __instance) { if ((Object)(object)DischargeIndicator.Instance == (Object)null) { GameObject val = Object.Instantiate<GameObject>(Discharge.IndicatorPrefab, ((Component)__instance).transform.parent); ((Object)val).name = "DischargeIndicator"; Discharge.Logger.LogInfo((object)"DischargeIndicator instantiated and parented to OverchargeRoundBarUI"); } else { Discharge.Logger.LogInfo((object)"DischargeIndicator instance already exists"); } } } [HarmonyPatch(typeof(PhysGrabBeam))] internal static class PhysGrabBeamPatch { [HarmonyPostfix] [HarmonyPatch("DrawCurve")] private static void Update_Postfix(PhysGrabBeam __instance) { if (DischargeVisuals.dischargeVisuals.ContainsKey(__instance.playerAvatar)) { DischargeVisuals.dischargeVisuals[__instance.playerAvatar].ApplyLineWidth(); } } } [HarmonyPatch(typeof(PhysGrabber))] internal static class PhysGrabberPatch { [HarmonyPostfix] [HarmonyPatch("Update")] private static void Update_Postfix(PhysGrabber __instance) { if (DischargeVisuals.dischargeVisuals.ContainsKey(__instance.playerAvatar)) { DischargeVisuals.dischargeVisuals[__instance.playerAvatar].ApplyOverchargeOverride(); } } } [HarmonyPatch(typeof(PlayerAvatarOverchargeVisuals))] internal static class PlayerAvatarOverchargeVisualsPatch { [HarmonyPostfix] [HarmonyPatch("Update")] private static void Update_Postfix(PlayerAvatarOverchargeVisuals __instance) { if (DischargeVisuals.dischargeVisuals.ContainsKey(__instance.playerAvatar)) { DischargeVisuals.dischargeVisuals[__instance.playerAvatar].ApplyLightsAndParticles(); } } } [HarmonyPatch(typeof(PlayerController))] internal static class PlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { } } }