Mods uploaded by Omniscye
Quality of Life helper for Traktool's SharedUpgrades mod. Automatically applies purchased upgrades, prevents lobby clutter, and allows rebuying upgrades through the extractor with proper money deduction.
Last updated: 5 days ago
Throw a red orb to capture players into Omni-Purgatory, then throw again to bring them back. All players need this mod for captures to work properly.
Last updated: 2 months ago
Adds animated Ruby, Sapphire, and Emerald eye variants! To be used with MoreEyes.
Last updated: 2 months ago
Push-to-talk walkie talkies with spatialized radio audio, battery, and host-sync settings.
Last updated: 2 months ago
PropHunt (BETA RELEASE) - Hide as Valuables, hunt the fakes. Multiplayer gamemode.
Last updated: 2 months ago
Adds Batty, a new flying enemy to R.E.P.O. - a cursed bat that drags players across the map and hurls them like prey. Fully networked with custom suction force and grab logic.
Last updated: 2 months ago
Mixes rooms & hallways from multiple maps into the one you're playing. Multiplayer-safe.
Last updated: 2 weeks ago
Replaces the REPO main menu with SemiBot on a train, while a duck peeks in the window.
Last updated: a month ago
Tracks sanity, triggers hallucinations, and creates stress effects in REPO.
Last updated: a month ago
Adds Corrupt Cortana as a custom enemy with creepy behavior, custom animations, and her signature blue energy beam attack.
Last updated: a month ago
Enables Greenscreen and HUD commands for cinematic shots in singleplayer.
Last updated: a month ago
FullBright makes your game Bright and Clean - Also gets rid of fog.
Last updated: 2 months ago
Achievements for REPO with in-game popups. 100 achievements and more coming.
Last updated: 2 months ago
Omnium is a BepInEx-powered debug/utility UI for REPO.
Last updated: 2 months ago
The library for Omnium - provides cached type lookups, player locator, bundle gate for REPOLib readiness, and the Level/Path visualizer with robust shader fallbacks..
Last updated: 2 months ago
Main Menu buttons break free and wreak mayhem: roaming the whole screen, bouncing off edges, and staying upright so highlights match. Chaos, orbit, lissajous, or bounce patterns — fully configurable. Layout-safe, multiplayer-safe, Empress-approved.
Last updated: 2 months ago
Adds a Goomba enemy into the game. It acts like a gnome but with custom sounds.
Last updated: 2 months ago
Adds a Dark Glass Chandelier Valuable: high value, fragile, moody lighting.
Last updated: 2 months ago
Automatically spawns a custom water in every level with adjustable wave scale. Includes in-game UI and BepInEx config saving. Works in singleplayer and multiplayer, only visible to players with the mod installed.
Last updated: 2 months ago
Allows you to rename save files with custom display names directly in the save menu using right-click or F2. Names persist between sessions while preserving original files on disk.
Last updated: 2 months ago
Adds a terrifying new oversized duck enemy that pulls players onto its head, damages itself in the process, and tosses the player like a ragdoll. Fully networked with custom logic.
Last updated: 2 months ago
Adds a cursed Minecraft-inspired level to REPO, complete with floating cows and a sky that pulses like a Nether portal. Peaceful mode only.
Last updated: 2 months ago
Replaces all in-game audio with real-time 8-bit SNES-style DSP effects using a Harmony patch and a custom runtime bitcrusher.
Last updated: 2 months ago
Players die if they scream too loud. Scream at your own risk.
Last updated: 2 months ago