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1-20 of 3074 results
1-20 of 3074 results
1-20 of 3074 results
1-20 of 3074 results

Renames vanilla enemies with custom nicknames. Robe becomes Wifey, Huntsman becomes Supák, and more. Client-side only, works in multiplayer.
[HIGHLY EXPERIMENTAL - expect game-breaking bugs, not for normal play] Singleplayer-feel multiplayer for R.E.P.O. Made by Revival.
Vanilla enemies now have a chance to spawn mutated: a mutant keeps the base enemy's look but glows with a coloured aura and gains a nastier ability. More mutants added over time.
A patch for Bounty Hunters: handles unregistered & mod-added enemies (stops the log spam, auto-pays a bounty by difficulty tier).
Scaling library for shrink and grow mods in R.E.P.O. Handles physics, audio, NavMesh, animation, colliders, and sync. Enemies, players, valuables, items, carts, doors. Vehicles stay drivable and pocketable when scaled. API for size mods.
Per-player death counter shown in the truck, now with each player's nemesis (the enemy that's killed them most), a run total, and your own row highlighted. Host-authoritative, synced to all clients, and saved per run.
Allows players to passively regenerate health after spending time out of combat. Fully configurable via percentage or fixed values.
Limits the maximum number of times each type of enemy can spawn per round, setting a customizable despawn timer when the limit is reached.
Adds a drawable pack of cards as a valuable item to R.E.P.O. levels. Open packs with E key to collect random cards!