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Decompiled source of Arena Balance v1.0.3
EmpressFairArena.dll
Decompiled 2 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EmpressFairArena")] [assembly: AssemblyTitle("EmpressFairArena")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ArenaBalanceMod { [BepInPlugin("com.Empress.ArenaBalance", "Arena Balance", "1.0.0")] public class ArenaBalancePlugin : BaseUnityPlugin { private void Awake() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); new Harmony("com.Empress.ArenaBalance").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Arena Balance Mod loaded safely."); } } [HarmonyPatch(typeof(Arena), "ArenaInitMultiplayer")] public static class ArenaInitPatch { [HarmonyPrefix] public static void Prefix(Arena __instance) { Debug.Log((object)"ArenaBalance: Modifying Arena Lists..."); List<Item> source = Resources.FindObjectsOfTypeAll<Item>().ToList(); List<Item> list = source.Where((Item item) => !item.disabled && (((Object)item).name.ToLower().Contains("valuable") || item.itemName.ToLower().Contains("valuable"))).ToList(); Debug.Log((object)$"ArenaBalance: Found {list.Count} valuables to inject."); __instance.itemsMelee.RemoveAll((Item item) => item.itemName.ToLower().Contains("bat") || item.itemName.ToLower().Contains("sledge") || ((Object)item).name.ToLower().Contains("bat") || ((Object)item).name.ToLower().Contains("sledge")); if (list.Count > 0) { __instance.itemsMelee.AddRange(list); } while (__instance.itemsMelee.Count < 5 && __instance.itemsMelee.Count > 0) { __instance.itemsMelee.Add(__instance.itemsMelee[Random.Range(0, __instance.itemsMelee.Count)]); } __instance.itemsGuns.RemoveAll((Item item) => item.itemName.ToLower().Contains("gun") || item.itemName.ToLower().Contains("shotgun") || item.itemName.ToLower().Contains("rifle") || ((Object)item).name.ToLower().Contains("gun") || ((Object)item).name.ToLower().Contains("shotgun")); if (list.Count > 0) { __instance.itemsGuns.AddRange(list); } if (__instance.itemsGuns.Count < 3) { __instance.itemsGuns.AddRange(__instance.itemsMelee); } while (__instance.itemsGuns.Count < 3 && __instance.itemsGuns.Count > 0) { __instance.itemsGuns.Add(__instance.itemsGuns[Random.Range(0, __instance.itemsGuns.Count)]); } Debug.Log((object)"ArenaBalance: OP items removed and Valuables injected."); } } }